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Searched refs:ignoreOverlap (Results 1 – 6 of 6) sorted by relevance

/dports/games/galaxyhack/galaxyhack/src/
H A DPreBattle.cpp222 void FitGroupsInRemainingSpace(vector<bool> placedGroups, bool ignoreOverlap) { in FitGroupsInRemainingSpace() argument
255 if (ignoreOverlap) in FitGroupsInRemainingSpace()
261 if (sides[0].groups[i].SetPos(x, y) || ignoreOverlap) { in FitGroupsInRemainingSpace()
H A DPreBattle.h49 void FitGroupsInRemainingSpace(vector<bool> placedGroups, bool ignoreOverlap = false);
/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/
H A DuGearsUtils.pas934 ignoreNearObjects, ignoreOverlap, tryAgain: boolean;
937 ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, m…
969 (ignoreOverlap and
971 (not ignoreOverlap and
1014 if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then
1017 if ignoreNearObjects then ignoreOverlap:= true;
/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/
H A DuGearsUtils.pas934 ignoreNearObjects, ignoreOverlap, tryAgain: boolean;
937 ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, m…
969 (ignoreOverlap and
971 (not ignoreOverlap and
1014 if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then
1017 if ignoreNearObjects then ignoreOverlap:= true;
/dports/cad/sumo/sumo-1.2.0/src/microsim/
H A DMSVehicle.h1602 bool ignoreOverlap() const { in ignoreOverlap() function
/dports/cad/sumo/sumo-1.2.0/src/microsim/lcmodels/
H A DMSLCM_SL2015.cpp2046 …er() && myVehicle.getInfluencer().getLatDist() != 0 && myVehicle.getInfluencer().ignoreOverlap()) {
2076 && myVehicle.getInfluencer().ignoreOverlap());