Searched refs:ignoreOverlap (Results 1 – 6 of 6) sorted by relevance
/dports/games/galaxyhack/galaxyhack/src/ |
H A D | PreBattle.cpp | 222 void FitGroupsInRemainingSpace(vector<bool> placedGroups, bool ignoreOverlap) { in FitGroupsInRemainingSpace() argument 255 if (ignoreOverlap) in FitGroupsInRemainingSpace() 261 if (sides[0].groups[i].SetPos(x, y) || ignoreOverlap) { in FitGroupsInRemainingSpace()
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H A D | PreBattle.h | 49 void FitGroupsInRemainingSpace(vector<bool> placedGroups, bool ignoreOverlap = false);
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/ |
H A D | uGearsUtils.pas | 934 ignoreNearObjects, ignoreOverlap, tryAgain: boolean; 937 ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, m… 969 (ignoreOverlap and 971 (not ignoreOverlap and 1014 if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then 1017 if ignoreNearObjects then ignoreOverlap:= true;
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/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/ |
H A D | uGearsUtils.pas | 934 ignoreNearObjects, ignoreOverlap, tryAgain: boolean; 937 ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, m… 969 (ignoreOverlap and 971 (not ignoreOverlap and 1014 if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then 1017 if ignoreNearObjects then ignoreOverlap:= true;
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/dports/cad/sumo/sumo-1.2.0/src/microsim/ |
H A D | MSVehicle.h | 1602 bool ignoreOverlap() const { in ignoreOverlap() function
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/dports/cad/sumo/sumo-1.2.0/src/microsim/lcmodels/ |
H A D | MSLCM_SL2015.cpp | 2046 …er() && myVehicle.getInfluencer().getLatDist() != 0 && myVehicle.getInfluencer().ignoreOverlap()) { 2076 && myVehicle.getInfluencer().ignoreOverlap());
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