Searched refs:ignore_heat (Results 1 – 1 of 1) sorted by relevance
10134 bool ignore_heat = (p_ptr->resist_fire && p_ptr->oppose_fire) || p_ptr->immune_fire; local10152 if (!p_ptr->resist_shard || !p_ptr->resist_sound || !ignore_heat) {10162 else if (ignore_heat) inven_damage(Ind, set_impact_destroy, 3);