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Searched refs:ihy2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/scorched3d/scorched/src/common/landscapemap/
H A DHeightMap.cpp134 fixed ihy2 = ihy+1; in getInterpHeight() local
140 fixed heightB = getHeight(ihx.asInt(), ihy2.asInt()); in getInterpHeight()
142 fixed heightD = getHeight(ihx2.asInt(), ihy2.asInt()); in getInterpHeight()
222 fixed ihy2 = ihy+1; in getInterpNormal() local
228 FixedVector &normalB = getNormal(ihx.asInt(), ihy2.asInt()); in getInterpNormal()
230 FixedVector &normalD = getNormal(ihx2.asInt(), ihy2.asInt()); in getInterpNormal()
H A DHeightMapLoader.cpp50 int ihy2 = ihy + 1; if (ihy2 >= bh) --ihy2; in loadTerrain() local
53 int offsety2 = ihy2 * bw * 3; in loadTerrain()
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/src/mg/
H A Dvpmg.c6913 double ihx2, ihy2, ihzed2; in zlapSolve() local
6924 ihy2 = 1.0/hy/hy; in zlapSolve()
6948 eigy = 2.0*ihy2*(1.0 - cos(wy)); in zlapSolve()