Searched refs:immune_water (Results 1 – 9 of 9) sorted by relevance
469 bool immune_water; /* Water Immunity, would also let you breathe under water */
327 if players(p).immune_water == 1 then resw = "*" end
2769 if (p_ptr->immune_water || !set_rust_destroy(o_ptr))2831 if (p_ptr->immune_water || !set_rust_destroy(o_ptr))9004 if (p_ptr->immune_water) {9064 if (p_ptr->immune_water) {9432 if (p_ptr->immune_water) {9487 if (p_ptr->immune_water) {
2339 if (r_ptr->flags9 & RF9_IM_WATER) { p_ptr->immune_water = TRUE; csheet_boni->cb[2] |= CB3_IWATR; } in calc_body_bonus()2369 if (immunity[immrand] == 6) { p_ptr->immune_water = TRUE; csheet_boni->cb[2] |= CB3_IWATR; } in calc_body_bonus()2952 p_ptr->immune_water = FALSE;3897 …if (f5 & TR5_IM_WATER) { p_ptr->immune_water = TRUE; csheet_boni[i-INVEN_WIELD].cb[2] |= CB3_IWATR…5626 …if (get_skill(p_ptr, SKILL_WATER) >= 50) { p_ptr->immune_water = TRUE; csheet_boni[14].cb[2] |= CB…5925 p_ptr->immune_water = FALSE;
604 bool immune_water; /* Water Immunity, would also let you breathe under water. */
2781 magik(3) && !p_ptr->levitate && !p_ptr->immune_water && !(p_ptr->resist_water && magik(50))) in carry()4500 if (p_ptr->immune_water) mon_aqua = 0;
1525 if (p_ptr->immune_water) fprintf(fff, "You are completely protected from unleashed water.\n"); in self_knowledge()
3726 !p_ptr->immune_water) {
2509 bool immune_water; /* Makes immune to water */ member