Home
last modified time | relevance | path

Searched refs:immune_water (Results 1 – 9 of 9) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/client/
H A Dplayer.pre469 bool immune_water; /* Water Immunity, would also let you breathe under water */
/dports/games/tomenet/tomenet-4.6.0/lib/scpt/
H A Dcblue.lua327 if players(p).immune_water == 1 then resw = "*" end
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dspells1.c2769 if (p_ptr->immune_water || !set_rust_destroy(o_ptr))
2831 if (p_ptr->immune_water || !set_rust_destroy(o_ptr))
9004 if (p_ptr->immune_water) {
9064 if (p_ptr->immune_water) {
9432 if (p_ptr->immune_water) {
9487 if (p_ptr->immune_water) {
H A Dxtra1.c2339 if (r_ptr->flags9 & RF9_IM_WATER) { p_ptr->immune_water = TRUE; csheet_boni->cb[2] |= CB3_IWATR; } in calc_body_bonus()
2369 if (immunity[immrand] == 6) { p_ptr->immune_water = TRUE; csheet_boni->cb[2] |= CB3_IWATR; } in calc_body_bonus()
2952 p_ptr->immune_water = FALSE;
3897 …if (f5 & TR5_IM_WATER) { p_ptr->immune_water = TRUE; csheet_boni[i-INVEN_WIELD].cb[2] |= CB3_IWATR…
5626 …if (get_skill(p_ptr, SKILL_WATER) >= 50) { p_ptr->immune_water = TRUE; csheet_boni[14].cb[2] |= CB…
5925 p_ptr->immune_water = FALSE;
H A Dplayer.pre604 bool immune_water; /* Water Immunity, would also let you breathe under water. */
H A Dcmd1.c2781 magik(3) && !p_ptr->levitate && !p_ptr->immune_water && !(p_ptr->resist_water && magik(50))) in carry()
4500 if (p_ptr->immune_water) mon_aqua = 0;
H A Dspells2.c1525 if (p_ptr->immune_water) fprintf(fff, "You are completely protected from unleashed water.\n"); in self_knowledge()
H A Ddungeon.c3726 !p_ptr->immune_water) {
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dtypes.h2509 bool immune_water; /* Makes immune to water */ member