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Searched refs:impactDamage (Results 1 – 3 of 3) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_missile.c132 void G_MissileImpact( gentity_t *ent, trace_t *trace, int impactDamage, vec3_t dir ) { //----(SA) … in G_MissileImpact() argument
148 if ( other->health && impactDamage >= other->health ) { in G_MissileImpact()
155 …G_Damage( other, ent, &g_entities[ent->r.ownerNum], velocity, ent->s.origin, impactDamage, 0, ent-… in G_MissileImpact()
563 int impactDamage; in G_RunMissile() local
604 impactDamage = 999; // goes through pretty much any func_explosives in G_RunMissile()
606impactDamage = 6; // "grenade"/"dynamite" // probably adjust this based on velocity //----(SA) … in G_RunMissile()
609 G_MissileImpact( ent, &tr, impactDamage, dir ); //----(SA) added 'dir' in G_RunMissile()
H A Dg_func_decs.h880 extern void G_MissileImpact ( gentity_t * ent , trace_t * trace , int impactDamage , vec3_t dir ) ;
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_missile.c223 void G_MissileImpact( gentity_t *ent, trace_t *trace, int impactDamage ) { in G_MissileImpact() argument
233 if ( other->health && impactDamage >= other->health ) { in G_MissileImpact()
240 …G_Damage( other, ent, &g_entities[ent->r.ownerNum], velocity, ent->s.origin, impactDamage, 0, ent-… in G_MissileImpact()
691 int impactDamage; in G_RunMissile() local
735 impactDamage = 999; // goes through pretty much any func_explosives in G_RunMissile()
737 impactDamage = 20; // "grenade"/"dynamite" // probably adjust this based on velocity in G_RunMissile()
740 G_MissileImpact( ent, &tr, impactDamage ); in G_RunMissile()