Searched refs:inAll (Results 1 – 4 of 4) sorted by relevance
487 GLboolean inAll) in __glcSaveGLState() argument489 if (inAll || inContext->renderState.renderStyle == GLC_TEXTURE) { in __glcSaveGLState()509 GLboolean inAll) in __glcRestoreGLState() argument511 if (inAll || inContext->renderState.renderStyle == GLC_TEXTURE) { in __glcRestoreGLState()
344 GLboolean inAll);348 __GLCcontext* inContext, GLboolean inAll);
501 bool inAll = true; in optimizeBlockReturn() local504 inAll = false; in optimizeBlockReturn()508 if (inAll) { in optimizeBlockReturn()
217928 lostInterest: client inAll: classes217933 self lostInterest: client inAll: {class}! !217936 noteInterestOf: client inAll: classes217941 self noteInterestOf: client inAll: {class}! !299127 lostInterest: client inAll: classes299134 super lostInterest: client inAll: classes299147 noteInterestOf: client inAll: classes 299154 super noteInterestOf: client inAll: classes.299159 self noteInterestOf: client inAll: classes.299678 inAll: behavior withAllSuperclasses! ![all …]