Searched refs:inBuilding (Results 1 – 10 of 10) sorted by relevance
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | World.h | 89 const Obstacle* inBuilding(const float* pos, float radius, 91 const Obstacle* inBuilding(const float* pos, float angle,
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H A D | RobotPlayer.cxx | 117 if (World::getWorld()->inBuilding(projpos, 0.0f, BZDBCache::tankHeight)) in getProjectedPosition()
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H A D | World.cxx | 208 const Obstacle* World::inBuilding(const float* pos, in inBuilding() function in World 223 const Obstacle* World::inBuilding(const float* pos, float angle, in inBuilding() function in World
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H A D | LocalPlayer.cxx | 1712 while (World::getWorld()->inBuilding(flagAntidotePos, tankRadius, in setFlag()
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H A D | playing.cxx | 6106 obs = world->inBuilding(clipPos, myTank->getAngle(), hnp, 0.0f, 0.0f); in drawFrame()
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | World.h | 89 const Obstacle* inBuilding(const float* pos, float radius, 91 const Obstacle* inBuilding(const float* pos, float angle,
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H A D | RobotPlayer.cxx | 117 if (World::getWorld()->inBuilding(projpos, 0.0f, BZDBCache::tankHeight)) in getProjectedPosition()
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H A D | World.cxx | 208 const Obstacle* World::inBuilding(const float* pos, in inBuilding() function in World 223 const Obstacle* World::inBuilding(const float* pos, float angle, in inBuilding() function in World
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H A D | LocalPlayer.cxx | 1712 while (World::getWorld()->inBuilding(flagAntidotePos, tankRadius, in setFlag()
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H A D | playing.cxx | 6106 obs = world->inBuilding(clipPos, myTank->getAngle(), hnp, 0.0f, 0.0f); in drawFrame()
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