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Searched refs:inBuilding (Results 1 – 10 of 10) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DWorld.h89 const Obstacle* inBuilding(const float* pos, float radius,
91 const Obstacle* inBuilding(const float* pos, float angle,
H A DRobotPlayer.cxx117 if (World::getWorld()->inBuilding(projpos, 0.0f, BZDBCache::tankHeight)) in getProjectedPosition()
H A DWorld.cxx208 const Obstacle* World::inBuilding(const float* pos, in inBuilding() function in World
223 const Obstacle* World::inBuilding(const float* pos, float angle, in inBuilding() function in World
H A DLocalPlayer.cxx1712 while (World::getWorld()->inBuilding(flagAntidotePos, tankRadius, in setFlag()
H A Dplaying.cxx6106 obs = world->inBuilding(clipPos, myTank->getAngle(), hnp, 0.0f, 0.0f); in drawFrame()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DWorld.h89 const Obstacle* inBuilding(const float* pos, float radius,
91 const Obstacle* inBuilding(const float* pos, float angle,
H A DRobotPlayer.cxx117 if (World::getWorld()->inBuilding(projpos, 0.0f, BZDBCache::tankHeight)) in getProjectedPosition()
H A DWorld.cxx208 const Obstacle* World::inBuilding(const float* pos, in inBuilding() function in World
223 const Obstacle* World::inBuilding(const float* pos, float angle, in inBuilding() function in World
H A DLocalPlayer.cxx1712 while (World::getWorld()->inBuilding(flagAntidotePos, tankRadius, in setFlag()
H A Dplaying.cxx6106 obs = world->inBuilding(clipPos, myTank->getAngle(), hnp, 0.0f, 0.0f); in drawFrame()