Home
last modified time | relevance | path

Searched refs:inSpriteIndex (Results 1 – 2 of 2) sorted by relevance

/dports/games/passage/Passage_v4_UnixSource/gamma256/prototypes/screenCompress/
H A DscreenCompress.cpp177 char isSpriteTransparent( int inSpriteIndex ) { in isSpriteTransparent() argument
180 spriteRed[ inSpriteIndex ] == spriteRed[ 0 ] in isSpriteTransparent()
182 spriteGreen[ inSpriteIndex ] == spriteGreen[ 0 ] in isSpriteTransparent()
184 spriteBlue[ inSpriteIndex ] == spriteBlue[ 0 ]; in isSpriteTransparent()
/dports/games/passage/Passage_v4_UnixSource/gamma256/gameSource/
H A DWorld.cpp268 char isSpriteTransparent( GraphicContainer *inContainer, int inSpriteIndex ) { in isSpriteTransparent() argument
272 inContainer->mRed[ inSpriteIndex ] == in isSpriteTransparent()
275 inContainer->mGreen[ inSpriteIndex ] == in isSpriteTransparent()
278 inContainer->mBlue[ inSpriteIndex ] == in isSpriteTransparent()