/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | cl_input.c | 54 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable 266 KeyDown(&in_attack); in IN_AttackDown() 271 KeyUp(&in_attack); in IN_AttackUp() 566 if (in_attack.state & 3) in CL_SendMove() 568 in_attack.state &= ~2; in CL_SendMove() 674 in_attack.state = 0;
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/dports/games/tenebrae/tenebrae_0/ |
H A D | cl_input.c | 52 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable 151 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 152 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 364 if ( in_attack.state & 3 ) in CL_SendMove() 366 in_attack.state &= ~2; in CL_SendMove()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | cl_input.c | 52 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable 151 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 152 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 364 if ( in_attack.state & 3 ) in CL_SendMove() 366 in_attack.state &= ~2; in CL_SendMove()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | cl_input.c | 59 kbutton_t in_strafe, in_speed, in_togglewalk, in_use, in_jump, in_attack; variable 315 KeyDown(&in_attack); in IN_AttackDown() 321 KeyUp(&in_attack); in IN_AttackUp() 570 if (in_attack.state & 3) in CL_SendMove() 572 in_attack.state &= ~2; in CL_SendMove()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_input.c | 62 kbutton_t in_strafe, in_speed, in_use, in_attack; variable 228 KeyDown(&in_attack); in IN_AttackDown() 231 KeyUp(&in_attack); in IN_AttackUp() 408 if(((in_attack.state & 2) || (in_use.state & 2))) in CL_RefreshCmd() 423 if(in_attack.state & 3) in CL_FinalizeCmd() 426 in_attack.state &= ~2; in CL_FinalizeCmd()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | cl_input.c | 55 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable 265 KeyDown(&in_attack); in IN_AttackDown() 270 KeyUp(&in_attack); in IN_AttackUp() 534 if (in_attack.state & 3) in CL_FinishMove() 536 in_attack.state &= ~2; in CL_FinishMove() 713 in_attack.state = 0;
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | cl_input.c | 71 kbutton_t in_use, in_jump, in_attack; variable 315 KeyPress (&in_attack); in IN_AttackPress() 321 KeyRelease (&in_attack); in IN_AttackRelease() 575 if (in_attack.state & 3) in CL_SendMove() 577 in_attack.state &= ~2; in CL_SendMove()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | cl_input.c | 57 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable 156 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 157 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 342 if ( in_attack.state & 3 ) in CL_FinishMove() 344 in_attack.state &= ~2; in CL_FinishMove()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_input.c | 60 kbutton_t in_strafe, in_speed, in_use, in_attack; variable 170 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 171 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 420 if (((in_attack.state & 2) || (in_use.state & 2))) in CL_RefreshCmd() 432 if ( in_attack.state & 3 ) in CL_FinalizeCmd() 435 in_attack.state &= ~2; in CL_FinalizeCmd() 610 if ( in_attack.state & 3 ) in CL_FinishMove() 612 in_attack.state &= ~2; in CL_FinishMove()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_input.c | 57 static kbutton_t in_use, in_jump, in_attack; variable 295 KeyDown(&in_attack); in IN_AttackDown() 301 KeyUp(&in_attack); in IN_AttackUp() 528 if (in_attack.state & 3) in CL_FinishMove() 530 in_attack.state &= ~2; in CL_FinishMove()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_input.c | 60 kbutton_t in_strafe, in_speed, in_use, in_attack; variable 170 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 171 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 344 if ( in_attack.state & 3 ) in CL_FinishMove() 346 in_attack.state &= ~2; in CL_FinishMove()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_input.c | 60 kbutton_t in_strafe, in_speed, in_use, in_attack; variable 170 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 171 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 344 if ( in_attack.state & 3 ) in CL_FinishMove() 346 in_attack.state &= ~2; in CL_FinishMove()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_input.c | 60 kbutton_t in_strafe, in_speed, in_use, in_attack; variable 170 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 171 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 344 if ( in_attack.state & 3 ) in CL_FinishMove() 346 in_attack.state &= ~2; in CL_FinishMove()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_input.c | 63 kbutton_t in_strafe, in_speed, in_use, in_attack; variable 229 KeyDown(&in_attack); in IN_AttackDown() 232 KeyUp(&in_attack); in IN_AttackUp() 398 if (in_attack.state & 3) in CL_FinishMove() 400 in_attack.state &= ~2; in CL_FinishMove()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_input.c | 60 kbutton_t in_strafe, in_speed, in_use, in_attack; variable 170 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 171 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 337 if ( in_attack.state & 3 ) in CL_FinishMove() 339 in_attack.state &= ~2; in CL_FinishMove()
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_input.c | 64 kbutton_t in_strafe, in_speed, in_use, in_attack, in_attack2; variable 174 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 175 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 352 if ( in_attack.state & 3 ) in CL_FinishMove() 354 in_attack.state &= ~2; in CL_FinishMove()
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_input.c | 64 kbutton_t in_strafe, in_speed, in_use, in_attack, in_attack2; variable 174 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 175 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 352 if ( in_attack.state & 3 ) in CL_FinishMove() 354 in_attack.state &= ~2; in CL_FinishMove()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | cl_input.c | 83 kbutton_t in_use, in_jump, in_attack; variable 326 KeyPress (&in_attack); in IN_AttackPress() 332 KeyRelease (&in_attack); in IN_AttackRelease() 583 if (in_attack.state & 3) in CL_FinishMove() 585 in_attack.state &= ~2; in CL_FinishMove()
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_input.c | 248 static kbutton_t in_strafe, in_speed, in_use, in_attack; variable 358 static void IN_AttackDown( void ) { KeyDown( &in_attack ); } in IN_AttackDown() 359 static void IN_AttackUp( void ) { KeyUp( &in_attack ); } in IN_AttackUp() 724 if ( in_attack.state & 3 ) in CL_FinalizeCmd() 726 in_attack.state &= ~2; in CL_FinalizeCmd() 769 if( cl_instantpacket->integer && ( ( in_attack.state & 2 ) || ( in_use.state & 2 ) ) ) { in CL_ReadyToSend()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/include/ |
H A D | cl_input.h | 53 extern kbutton_t in_use, in_jump, in_attack;
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/dports/games/wesnoth/wesnoth-1.14.17/data/tools/ |
H A D | wmllint-1.4 | 1125 in_attack = in_animation = in_female = in_variation = False 1142 in_attack = in_animation = in_female = in_variation = False 1147 in_attack = True; 1152 elif "[animation]" in line and in_attack: 1172 elif "[/animation]" in line and in_attack: 1194 elif in_attack and not in_animation and not attackname: 1383 in_attack = False 1397 in_attack = True 1434 in_attack = False 1443 elif ("[frame]" in line or "[missile_frame]" in line) and in_attack and converting == 0: [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | client.h | 359 extern kbutton_t in_use, in_jump, in_attack;
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | cl_input.c | 54 kbutton_t in_strafe, in_speed, in_jump, in_attack, in_use; variable 159 static void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 160 static void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 1775 if (in_attack.state & 3) bits |= 1; in CL_SendMove() 2125 in_attack.state &= ~2; in CL_SendMove()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | cl_input.c | 53 kbutton_t in_strafe, in_speed, in_jump, in_attack, in_use; variable 158 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 159 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 1608 if (in_attack.state & 3) bits |= 1; in CL_SendMove() 1925 in_attack.state &= ~2; in CL_SendMove()
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/dports/games/darkplaces/darkplaces/ |
H A D | cl_input.c | 54 kbutton_t in_strafe, in_speed, in_jump, in_attack, in_use; variable 159 static void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown() 160 static void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp() 1775 if (in_attack.state & 3) bits |= 1; in CL_SendMove() 2125 in_attack.state &= ~2; in CL_SendMove()
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