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Searched refs:in_attack (Results 1 – 25 of 25) sorted by relevance

/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dcl_input.c54 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable
266 KeyDown(&in_attack); in IN_AttackDown()
271 KeyUp(&in_attack); in IN_AttackUp()
566 if (in_attack.state & 3) in CL_SendMove()
568 in_attack.state &= ~2; in CL_SendMove()
674 in_attack.state = 0;
/dports/games/tenebrae/tenebrae_0/
H A Dcl_input.c52 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable
151 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
152 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
364 if ( in_attack.state & 3 ) in CL_SendMove()
366 in_attack.state &= ~2; in CL_SendMove()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcl_input.c52 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable
151 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
152 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
364 if ( in_attack.state & 3 ) in CL_SendMove()
366 in_attack.state &= ~2; in CL_SendMove()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dcl_input.c59 kbutton_t in_strafe, in_speed, in_togglewalk, in_use, in_jump, in_attack; variable
315 KeyDown(&in_attack); in IN_AttackDown()
321 KeyUp(&in_attack); in IN_AttackUp()
570 if (in_attack.state & 3) in CL_SendMove()
572 in_attack.state &= ~2; in CL_SendMove()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_input.c62 kbutton_t in_strafe, in_speed, in_use, in_attack; variable
228 KeyDown(&in_attack); in IN_AttackDown()
231 KeyUp(&in_attack); in IN_AttackUp()
408 if(((in_attack.state & 2) || (in_use.state & 2))) in CL_RefreshCmd()
423 if(in_attack.state & 3) in CL_FinalizeCmd()
426 in_attack.state &= ~2; in CL_FinalizeCmd()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_input.c55 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable
265 KeyDown(&in_attack); in IN_AttackDown()
270 KeyUp(&in_attack); in IN_AttackUp()
534 if (in_attack.state & 3) in CL_FinishMove()
536 in_attack.state &= ~2; in CL_FinishMove()
713 in_attack.state = 0;
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_input.c71 kbutton_t in_use, in_jump, in_attack; variable
315 KeyPress (&in_attack); in IN_AttackPress()
321 KeyRelease (&in_attack); in IN_AttackRelease()
575 if (in_attack.state & 3) in CL_SendMove()
577 in_attack.state &= ~2; in CL_SendMove()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dcl_input.c57 kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; variable
156 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
157 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
342 if ( in_attack.state & 3 ) in CL_FinishMove()
344 in_attack.state &= ~2; in CL_FinishMove()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_input.c60 kbutton_t in_strafe, in_speed, in_use, in_attack; variable
170 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
171 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
420 if (((in_attack.state & 2) || (in_use.state & 2))) in CL_RefreshCmd()
432 if ( in_attack.state & 3 ) in CL_FinalizeCmd()
435 in_attack.state &= ~2; in CL_FinalizeCmd()
610 if ( in_attack.state & 3 ) in CL_FinishMove()
612 in_attack.state &= ~2; in CL_FinishMove()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_input.c57 static kbutton_t in_use, in_jump, in_attack; variable
295 KeyDown(&in_attack); in IN_AttackDown()
301 KeyUp(&in_attack); in IN_AttackUp()
528 if (in_attack.state & 3) in CL_FinishMove()
530 in_attack.state &= ~2; in CL_FinishMove()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_input.c60 kbutton_t in_strafe, in_speed, in_use, in_attack; variable
170 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
171 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
344 if ( in_attack.state & 3 ) in CL_FinishMove()
346 in_attack.state &= ~2; in CL_FinishMove()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_input.c60 kbutton_t in_strafe, in_speed, in_use, in_attack; variable
170 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
171 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
344 if ( in_attack.state & 3 ) in CL_FinishMove()
346 in_attack.state &= ~2; in CL_FinishMove()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_input.c60 kbutton_t in_strafe, in_speed, in_use, in_attack; variable
170 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
171 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
344 if ( in_attack.state & 3 ) in CL_FinishMove()
346 in_attack.state &= ~2; in CL_FinishMove()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_input.c63 kbutton_t in_strafe, in_speed, in_use, in_attack; variable
229 KeyDown(&in_attack); in IN_AttackDown()
232 KeyUp(&in_attack); in IN_AttackUp()
398 if (in_attack.state & 3) in CL_FinishMove()
400 in_attack.state &= ~2; in CL_FinishMove()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_input.c60 kbutton_t in_strafe, in_speed, in_use, in_attack; variable
170 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
171 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
337 if ( in_attack.state & 3 ) in CL_FinishMove()
339 in_attack.state &= ~2; in CL_FinishMove()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_input.c64 kbutton_t in_strafe, in_speed, in_use, in_attack, in_attack2; variable
174 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
175 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
352 if ( in_attack.state & 3 ) in CL_FinishMove()
354 in_attack.state &= ~2; in CL_FinishMove()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_input.c64 kbutton_t in_strafe, in_speed, in_use, in_attack, in_attack2; variable
174 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
175 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
352 if ( in_attack.state & 3 ) in CL_FinishMove()
354 in_attack.state &= ~2; in CL_FinishMove()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_input.c83 kbutton_t in_use, in_jump, in_attack; variable
326 KeyPress (&in_attack); in IN_AttackPress()
332 KeyRelease (&in_attack); in IN_AttackRelease()
583 if (in_attack.state & 3) in CL_FinishMove()
585 in_attack.state &= ~2; in CL_FinishMove()
/dports/games/q2pro/q2pro/source/
H A Dcl_input.c248 static kbutton_t in_strafe, in_speed, in_use, in_attack; variable
358 static void IN_AttackDown( void ) { KeyDown( &in_attack ); } in IN_AttackDown()
359 static void IN_AttackUp( void ) { KeyUp( &in_attack ); } in IN_AttackUp()
724 if ( in_attack.state & 3 ) in CL_FinalizeCmd()
726 in_attack.state &= ~2; in CL_FinalizeCmd()
769 if( cl_instantpacket->integer && ( ( in_attack.state & 2 ) || ( in_use.state & 2 ) ) ) { in CL_ReadyToSend()
/dports/games/quakeforge/quakeforge-0.7.2/qw/include/
H A Dcl_input.h53 extern kbutton_t in_use, in_jump, in_attack;
/dports/games/wesnoth/wesnoth-1.14.17/data/tools/
H A Dwmllint-1.41125 in_attack = in_animation = in_female = in_variation = False
1142 in_attack = in_animation = in_female = in_variation = False
1147 in_attack = True;
1152 elif "[animation]" in line and in_attack:
1172 elif "[/animation]" in line and in_attack:
1194 elif in_attack and not in_animation and not attackname:
1383 in_attack = False
1397 in_attack = True
1434 in_attack = False
1443 elif ("[frame]" in line or "[missile_frame]" in line) and in_attack and converting == 0:
[all …]
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dclient.h359 extern kbutton_t in_use, in_jump, in_attack;
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcl_input.c54 kbutton_t in_strafe, in_speed, in_jump, in_attack, in_use; variable
159 static void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
160 static void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
1775 if (in_attack.state & 3) bits |= 1; in CL_SendMove()
2125 in_attack.state &= ~2; in CL_SendMove()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcl_input.c53 kbutton_t in_strafe, in_speed, in_jump, in_attack, in_use; variable
158 void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
159 void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
1608 if (in_attack.state & 3) bits |= 1; in CL_SendMove()
1925 in_attack.state &= ~2; in CL_SendMove()
/dports/games/darkplaces/darkplaces/
H A Dcl_input.c54 kbutton_t in_strafe, in_speed, in_jump, in_attack, in_use; variable
159 static void IN_AttackDown(void) {KeyDown(&in_attack);} in IN_AttackDown()
160 static void IN_AttackUp(void) {KeyUp(&in_attack);} in IN_AttackUp()
1775 if (in_attack.state & 3) bits |= 1; in CL_SendMove()
2125 in_attack.state &= ~2; in CL_SendMove()