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Searched refs:in_stasis (Results 1 – 22 of 22) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_plats.cpp118 case in_stasis: in PlayPlatSound()
172 m_Status = in_stasis; //for reactivation of toggle in RunThink()
204 m_Status = in_stasis; //for reactivation of toggle in RunThink()
237 case in_stasis: in RunThink()
266 if (scan->m_Tag == tag && scan->m_Status == DPlat::in_stasis) in P_ActivateInStasis()
463 m_Status = in_stasis; in Stop()
473 if (scan->m_Status != DPlat::in_stasis && scan->m_Tag == tag) in EV_StopPlat()
H A Dp_spec.h452 in_stasis, enumerator
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_plats.c94 plat->status = in_stasis; //for reactivation of toggle in T_PlatRaise()
130 plat->status = in_stasis; //for reactivation of toggle in T_PlatRaise()
165 case in_stasis: // do nothing if in stasis in T_PlatRaise()
348 if (plat->tag == tag && plat->status == in_stasis) in P_ActivateInStasis()
375 if (plat->status != in_stasis && plat->tag == line->tag) in EV_StopPlat()
378 plat->status = in_stasis; in EV_StopPlat()
H A Dp_spec.h347 in_stasis enumerator
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_plats.c95 plat->status = in_stasis; //for reactivation of toggle in T_PlatRaise()
131 plat->status = in_stasis; //for reactivation of toggle in T_PlatRaise()
166 case in_stasis: // do nothing if in stasis in T_PlatRaise()
351 if (plat->tag == tag && plat->status == in_stasis) in P_ActivateInStasis()
378 if (plat->status != in_stasis && plat->tag == line->tag) in EV_StopPlat()
381 plat->status = in_stasis; in EV_StopPlat()
H A Dp_spec.h370 in_stasis enumerator
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_plats.cpp140 m_Status = in_stasis; //for reactivation of toggle in Tick()
171 m_Status = in_stasis; //for reactivation of toggle in Tick()
212 case in_stasis: in Tick()
420 if (scan->m_Tag == tag && scan->m_Status == DPlat::in_stasis) in P_ActivateInStasis()
428 m_Status = in_stasis; in Stop()
438 if (scan->m_Status != DPlat::in_stasis && scan->m_Tag == tag) in EV_StopPlat()
H A Dp_spec.h421 in_stasis enumerator
/dports/games/heretic/glheretic-1.2/
H A Dp_plats.c95 case in_stasis: in T_PlatRaise()
209 (activeplats[i])->status == in_stasis) in P_ActivateInStasis()
221 if (activeplats[j] && ((activeplats[j])->status != in_stasis) && in EV_StopPlat()
225 (activeplats[j])->status = in_stasis; in EV_StopPlat()
H A Dp_spec.h196 in_stasis enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_plats.c118 case in_stasis: in T_PlatRaise()
255 && (activeplats[i])->status == in_stasis) in P_ActivateInStasis()
269 && ((activeplats[j])->status != in_stasis) in EV_StopPlat()
273 (activeplats[j])->status = in_stasis; in EV_StopPlat()
H A Dp_spec.h273 in_stasis enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_plats.c107 case in_stasis: in T_PlatRaise()
213 (activeplats[i])->status == in_stasis) in P_ActivateInStasis()
225 if (activeplats[j] && ((activeplats[j])->status != in_stasis) && in EV_StopPlat()
229 (activeplats[j])->status = in_stasis; in EV_StopPlat()
H A Dp_spec.h207 in_stasis enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_plats.c118 case in_stasis: in T_PlatRaise()
255 && (activeplats[i])->status == in_stasis) in P_ActivateInStasis()
269 && ((activeplats[j])->status != in_stasis) in EV_StopPlat()
273 (activeplats[j])->status = in_stasis; in EV_StopPlat()
H A Dp_spec.h264 in_stasis enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_plats.c107 case in_stasis: in T_PlatRaise()
213 (activeplats[i])->status == in_stasis) in P_ActivateInStasis()
225 if (activeplats[j] && ((activeplats[j])->status != in_stasis) && in EV_StopPlat()
229 (activeplats[j])->status = in_stasis; in EV_StopPlat()
H A Dp_spec.h207 in_stasis enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_plats.c132 case in_stasis: in T_PlatRaise()
294 && (activeplats[i])->status == in_stasis) in P_ActivateInStasis()
311 && ((activeplats[j])->status != in_stasis) in EV_StopPlat()
315 (activeplats[j])->status = in_stasis; in EV_StopPlat()
H A Dp_spec.h277 in_stasis enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_plats.c132 case in_stasis: in T_PlatRaise()
294 && (activeplats[i])->status == in_stasis) in P_ActivateInStasis()
311 && ((activeplats[j])->status != in_stasis) in EV_StopPlat()
315 (activeplats[j])->status = in_stasis; in EV_StopPlat()
H A Dp_spec.h277 in_stasis enumerator