Searched refs:includeViewportOffset (Results 1 – 6 of 6) sorted by relevance
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 1375 …DL_Renderer * renderer, const SDL_Rect * sdlRect, D3D11_RECT * outRect, BOOL includeViewportOffset) in D3D11_GetViewportAlignedD3DRect() argument 1384 if (includeViewportOffset) { in D3D11_GetViewportAlignedD3DRect()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 1375 …DL_Renderer * renderer, const SDL_Rect * sdlRect, D3D11_RECT * outRect, BOOL includeViewportOffset) in D3D11_GetViewportAlignedD3DRect() argument 1384 if (includeViewportOffset) { in D3D11_GetViewportAlignedD3DRect()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 823 …DL_Renderer * renderer, const SDL_Rect * sdlRect, D3D11_RECT * outRect, BOOL includeViewportOffset) in D3D11_GetViewportAlignedD3DRect() argument 832 if (includeViewportOffset) { in D3D11_GetViewportAlignedD3DRect()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 701 …DL_Renderer * renderer, const SDL_Rect * sdlRect, D3D11_RECT * outRect, BOOL includeViewportOffset) in D3D11_GetViewportAlignedD3DRect() argument 710 if (includeViewportOffset) { in D3D11_GetViewportAlignedD3DRect()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 1375 …DL_Renderer * renderer, const SDL_Rect * sdlRect, D3D11_RECT * outRect, BOOL includeViewportOffset) in D3D11_GetViewportAlignedD3DRect() argument 1384 if (includeViewportOffset) { in D3D11_GetViewportAlignedD3DRect()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 701 …DL_Renderer * renderer, const SDL_Rect * sdlRect, D3D11_RECT * outRect, BOOL includeViewportOffset) in D3D11_GetViewportAlignedD3DRect() argument 710 if (includeViewportOffset) { in D3D11_GetViewportAlignedD3DRect()
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