Searched refs:indexBufferShadowed (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/ |
H A D | OgreMeshManager.h | 98 bool vertexBufferShadowed = true, bool indexBufferShadowed = true); 124 bool vertexBufferShadowed = true, bool indexBufferShadowed = true); 150 bool vertexBufferShadowed = true, bool indexBufferShadowed = true);
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/ |
H A D | OgreMeshManager.h | 105 bool vertexBufferShadowed = false, bool indexBufferShadowed = false); 125 bool vertexBufferShadowed = false, bool indexBufferShadowed = false); 133 bool vertexBufferShadowed = false, bool indexBufferShadowed = false);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreMeshManager.cpp | 93 bool vertexBufferShadowed, bool indexBufferShadowed) in createOrRetrieve() argument 102 pMesh->setIndexBufferPolicy(indexBufferUsage, indexBufferShadowed); in createOrRetrieve() 111 bool vertexBufferShadowed, bool indexBufferShadowed) in prepare() argument 115 … vertexBufferShadowed,indexBufferShadowed).first.staticCast<Mesh>(); in prepare() 123 bool vertexBufferShadowed, bool indexBufferShadowed) in load() argument 127 … vertexBufferShadowed,indexBufferShadowed).first.staticCast<Mesh>(); in load()
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreMeshManager.cpp | 83 bool vertexBufferShadowed, bool indexBufferShadowed) in createOrRetrieve() argument 92 pMesh->setIndexBufferPolicy(indexBufferUsage, indexBufferShadowed); in createOrRetrieve() 101 bool vertexBufferShadowed, bool indexBufferShadowed) in prepare() argument 105 vertexBufferShadowed,indexBufferShadowed).first); in prepare() 113 bool vertexBufferShadowed, bool indexBufferShadowed) in load() argument 117 vertexBufferShadowed,indexBufferShadowed).first); in load()
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