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Searched refs:index_uv (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDLFileData.h552 uint16_t index_uv[3]; member
H A DMDLLoader.cpp591 AI_SWAP2( pcTriangles[i].index_uv[0]); in InternReadFile_3DGS_MDL345()
592 AI_SWAP2( pcTriangles[i].index_uv[1]); in InternReadFile_3DGS_MDL345()
593 AI_SWAP2( pcTriangles[i].index_uv[2]); in InternReadFile_3DGS_MDL345()
677 pcTexCoords,pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()
732 pcTexCoords,pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLFileData.h539 uint16_t index_uv[3]; member
H A DMDLLoader.cpp645 AI_SWAP2( pcTriangles[i].index_uv[0]); in InternReadFile_3DGS_MDL345()
646 AI_SWAP2( pcTriangles[i].index_uv[1]); in InternReadFile_3DGS_MDL345()
647 AI_SWAP2( pcTriangles[i].index_uv[2]); in InternReadFile_3DGS_MDL345()
731 pcTexCoords,pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()
786 pcTexCoords,pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLFileData.h564 uint16_t index_uv[3]; member
H A DMDLLoader.cpp621 AI_SWAP2( pcTriangles[i].index_uv[0]); in InternReadFile_3DGS_MDL345()
622 AI_SWAP2( pcTriangles[i].index_uv[1]); in InternReadFile_3DGS_MDL345()
623 AI_SWAP2( pcTriangles[i].index_uv[2]); in InternReadFile_3DGS_MDL345()
707 pcTexCoords,pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()
762 pcTexCoords,pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLFileData.h539 uint16_t index_uv[3]; member
H A DMDLLoader.cpp643 AI_SWAP2(pcTriangles[i].index_uv[0]); in InternReadFile_3DGS_MDL345()
644 AI_SWAP2(pcTriangles[i].index_uv[1]); in InternReadFile_3DGS_MDL345()
645 AI_SWAP2(pcTriangles[i].index_uv[2]); in InternReadFile_3DGS_MDL345()
729 pcTexCoords, pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()
784 pcTexCoords, pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLFileData.h559 uint16_t index_uv[3]; member
H A DMDLLoader.cpp627 AI_SWAP2( pcTriangles[i].index_uv[0]); in InternReadFile_3DGS_MDL345()
628 AI_SWAP2( pcTriangles[i].index_uv[1]); in InternReadFile_3DGS_MDL345()
629 AI_SWAP2( pcTriangles[i].index_uv[2]); in InternReadFile_3DGS_MDL345()
713 pcTexCoords,pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()
768 pcTexCoords,pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLFileData.h538 uint16_t index_uv[3]; member
H A DMDLLoader.cpp628 AI_SWAP2( pcTriangles[i].index_uv[0]); in InternReadFile_3DGS_MDL345()
629 AI_SWAP2( pcTriangles[i].index_uv[1]); in InternReadFile_3DGS_MDL345()
630 AI_SWAP2( pcTriangles[i].index_uv[2]); in InternReadFile_3DGS_MDL345()
714 pcTexCoords,pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()
769 pcTexCoords,pcTriangles->index_uv[c]); in InternReadFile_3DGS_MDL345()