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/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_mesh.c113 if (((current->index_xyz[edgeIndex] == tris[i].index_xyz[j]) && in MD2_FindTriangleWithEdge()
512 pouttri[i].index_xyz[j] = LittleShort (pintri[i].index_xyz[j]); in Mod_LoadMD2Model()
1341 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame()
1495 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame()
1503 …VArray[0] = s_lerped[index_xyz][0] = move[0] + ov[index_xyz].v[0]*backv[0] + v[index_xyz].v[0]*fro… in MD2_DrawFrame()
1504 …VArray[1] = s_lerped[index_xyz][1] = move[1] + ov[index_xyz].v[1]*backv[1] + v[index_xyz].v[1]*fro… in MD2_DrawFrame()
1505 …VArray[2] = s_lerped[index_xyz][2] = move[2] + ov[index_xyz].v[2]*backv[2] + v[index_xyz].v[2]*fro… in MD2_DrawFrame()
1624 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame()
1742 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame()
2153 index_xyz = tris[i].index_xyz[j]; in MD2_DrawCasterFrame()
[all …]
H A Dr_shadows.c120 v0 = (float*)shadow_lerped[tris->index_xyz[0]]; in SHD_MarkShadowTriangles()
121 v1 = (float*)shadow_lerped[tris->index_xyz[1]]; in SHD_MarkShadowTriangles()
122 v2 = (float*)shadow_lerped[tris->index_xyz[2]]; in SHD_MarkShadowTriangles()
179 v0[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume()
180 v1[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume()
290 v0[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume()
291 v1[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume()
292 v2[j] = shadow_lerped[tris->index_xyz[2]][j]; in SHD_BuildShadowVolume()
315 v0[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume()
316 v1[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_mesh.c113 if (((current->index_xyz[edgeIndex] == tris[i].index_xyz[j]) && in MD2_FindTriangleWithEdge()
512 pouttri[i].index_xyz[j] = LittleShort (pintri[i].index_xyz[j]); in Mod_LoadMD2Model()
1341 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame()
1495 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame()
1503 …VArray[0] = s_lerped[index_xyz][0] = move[0] + ov[index_xyz].v[0]*backv[0] + v[index_xyz].v[0]*fro… in MD2_DrawFrame()
1504 …VArray[1] = s_lerped[index_xyz][1] = move[1] + ov[index_xyz].v[1]*backv[1] + v[index_xyz].v[1]*fro… in MD2_DrawFrame()
1505 …VArray[2] = s_lerped[index_xyz][2] = move[2] + ov[index_xyz].v[2]*backv[2] + v[index_xyz].v[2]*fro… in MD2_DrawFrame()
1624 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame()
1742 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame()
2153 index_xyz = tris[i].index_xyz[j]; in MD2_DrawCasterFrame()
[all …]
H A Dr_shadows.c120 v0 = (float*)shadow_lerped[tris->index_xyz[0]]; in SHD_MarkShadowTriangles()
121 v1 = (float*)shadow_lerped[tris->index_xyz[1]]; in SHD_MarkShadowTriangles()
122 v2 = (float*)shadow_lerped[tris->index_xyz[2]]; in SHD_MarkShadowTriangles()
179 v0[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume()
180 v1[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume()
290 v0[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume()
291 v1[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume()
292 v2[j] = shadow_lerped[tris->index_xyz[2]][j]; in SHD_BuildShadowVolume()
315 v0[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume()
316 v1[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume()
[all …]
/dports/games/gtkradiant/GPL/Q2Tools/qdata/
H A Dmodels.c190 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteModelFile()
356 m1 = last->index_xyz[(startv+2)%3]; in StripLength()
358 m2 = last->index_xyz[(startv+1)%3]; in StripLength()
368 if (check->index_xyz[k] != m1) in StripLength()
442 m1 = last->index_xyz[(startv+0)%3]; in FanLength()
455 if (check->index_xyz[k] != m1) in FanLength()
755 triangles[i].index_xyz[j] = k; in Cmd_Base()
838 int index_xyz; in GrabFrame() local
906 index_xyz = triangles[i].index_xyz[j]; in GrabFrame()
919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame()
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata/
H A Dmodels.c186 tri.index_xyz[j] = LittleShort( triangles[i].index_xyz[j] ); in WriteModelFile()
356 m1 = last->index_xyz[( startv + 2 ) % 3]; in StripLength()
358 m2 = last->index_xyz[( startv + 1 ) % 3]; in StripLength()
368 if ( check->index_xyz[k] != m1 ) { in StripLength()
446 m1 = last->index_xyz[( startv + 0 ) % 3]; in FanLength()
459 if ( check->index_xyz[k] != m1 ) { in FanLength()
770 triangles[i].index_xyz[j] = k; in Cmd_Base()
850 int index_xyz; in GrabFrame() local
922 index_xyz = triangles[i].index_xyz[j]; in GrabFrame()
935 VectorAdd( vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum ); in GrabFrame()
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qdata/
H A Dmodels.c190 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteModelFile()
356 m1 = last->index_xyz[(startv+2)%3]; in StripLength()
358 m2 = last->index_xyz[(startv+1)%3]; in StripLength()
368 if (check->index_xyz[k] != m1) in StripLength()
442 m1 = last->index_xyz[(startv+0)%3]; in FanLength()
455 if (check->index_xyz[k] != m1) in FanLength()
755 triangles[i].index_xyz[j] = k; in Cmd_Base()
838 int index_xyz; in GrabFrame() local
906 index_xyz = triangles[i].index_xyz[j]; in GrabFrame()
919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata/
H A Dmodels.c190 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteModelFile()
356 m1 = last->index_xyz[(startv+2)%3]; in StripLength()
358 m2 = last->index_xyz[(startv+1)%3]; in StripLength()
368 if (check->index_xyz[k] != m1) in StripLength()
442 m1 = last->index_xyz[(startv+0)%3]; in FanLength()
455 if (check->index_xyz[k] != m1) in FanLength()
755 triangles[i].index_xyz[j] = k; in Cmd_Base()
838 int index_xyz; in GrabFrame() local
906 index_xyz = triangles[i].index_xyz[j]; in GrabFrame()
919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_mesh.c335 int index_xyz; in GL_DrawAliasFrameLerpShell() local
434 index_xyz = order[2]; in GL_DrawAliasFrameLerpShell()
437 … VA_SetElem3(vert_array[va],s_lerped[index_xyz][0],s_lerped[index_xyz][1],s_lerped[index_xyz][2]); in GL_DrawAliasFrameLerpShell()
571 … VA_SetElem3(vert_array[va],s_lerped[index_xyz][0],s_lerped[index_xyz][1],s_lerped[index_xyz][2]); in GL_DrawAliasFrameLerpShell()
577 calcEntAlpha(alpha, s_lerped[index_xyz]), normal, s_lerped[index_xyz]); in GL_DrawAliasFrameLerpShell()
662 int index_xyz; in GL_DrawAliasFrameLerp() local
780 … VA_SetElem3(vert_array[va],s_lerped[index_xyz][0],s_lerped[index_xyz][1],s_lerped[index_xyz][2]); in GL_DrawAliasFrameLerp()
837 … VA_SetElem3(vert_array[va],s_lerped[index_xyz][0],s_lerped[index_xyz][1],s_lerped[index_xyz][2]); in GL_DrawAliasFrameLerp()
974 … VA_SetElem3(vert_array[va],s_lerped[index_xyz][0],s_lerped[index_xyz][1],s_lerped[index_xyz][2]); in GL_DrawAliasFrameLerp()
980 calcEntAlpha(alpha, s_lerped[index_xyz]), normal, s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/libs/picomodel/
H A Dpm_md2.c86 short index_xyz[3]; member
418 triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] ); in _md2_load()
497 if (p_index_LUT[p_md2Triangle->index_xyz[j]].ST == -1) // No Main Entry in _md2_load()
498 p_index_LUT[p_md2Triangle->index_xyz[j]].ST = p_md2Triangle->index_st[j]; in _md2_load()
508 p_index_LUT[p_md2Triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2; in _md2_load()
512 p_md2Triangle->index_xyz[j] = dups + md2->numXYZ; // Make change in Tri hunk in _md2_load()
517 p_index_LUT3 = p_index_LUT2 = p_index_LUT[p_md2Triangle->index_xyz[j]].next; in _md2_load()
538 p_index_LUT3->Vert = p_md2Triangle->index_xyz[j]; in _md2_load()
572 PicoSetSurfaceIndex( picoSurface, j*3 , triangle->index_xyz[0] ); in _md2_load()
573 PicoSetSurfaceIndex( picoSurface, j*3+1 , triangle->index_xyz[1] ); in _md2_load()
[all …]
H A Dpm_fm.c362 triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] ); in _fm_load()
442 if (p_index_LUT[triangle->index_xyz[j]].ST == -1) // No Main Entry in _fm_load()
443 p_index_LUT[triangle->index_xyz[j]].ST = triangle->index_st[j]; in _fm_load()
457 p_index_LUT[triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2; in _fm_load()
464 triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk in _fm_load()
469 p_index_LUT3 = p_index_LUT2 = p_index_LUT[triangle->index_xyz[j]].next; in _fm_load()
479 triangle->index_xyz[j] = p_index_LUT2->Vert + fm_head->numXYZ; // Make change in Tri hunk in _fm_load()
499 triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk in _fm_load()
571 PicoSetSurfaceIndex( picoSurface, j*3 , triangle->index_xyz[0] ); in _fm_load()
572 PicoSetSurfaceIndex( picoSurface, j*3+1 , triangle->index_xyz[1] ); in _fm_load()
[all …]
/dports/games/netradiant/netradiant-20150621-src/libs/picomodel/
H A Dpm_md2.c86 short index_xyz[3]; member
416 triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] ); in _md2_load()
494 if ( p_index_LUT[p_md2Triangle->index_xyz[j]].ST == -1 ) { // No Main Entry in _md2_load()
495 p_index_LUT[p_md2Triangle->index_xyz[j]].ST = p_md2Triangle->index_st[j]; in _md2_load()
508 p_index_LUT[p_md2Triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2; in _md2_load()
512 p_md2Triangle->index_xyz[j] = dups + md2->numXYZ; // Make change in Tri hunk in _md2_load()
517 p_index_LUT3 = p_index_LUT2 = p_index_LUT[p_md2Triangle->index_xyz[j]].next; in _md2_load()
537 p_index_LUT3->Vert = p_md2Triangle->index_xyz[j]; in _md2_load()
572 PicoSetSurfaceIndex( picoSurface, j * 3, triangle->index_xyz[0] ); in _md2_load()
573 PicoSetSurfaceIndex( picoSurface, j * 3 + 1, triangle->index_xyz[1] ); in _md2_load()
[all …]
H A Dpm_fm.c361 triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] ); in _fm_load()
440 if ( p_index_LUT[triangle->index_xyz[j]].ST == -1 ) { // No Main Entry in _fm_load()
441 p_index_LUT[triangle->index_xyz[j]].ST = triangle->index_st[j]; in _fm_load()
456 p_index_LUT[triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2; in _fm_load()
463 triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk in _fm_load()
468 p_index_LUT3 = p_index_LUT2 = p_index_LUT[triangle->index_xyz[j]].next; in _fm_load()
477 triangle->index_xyz[j] = p_index_LUT2->Vert + fm_head->numXYZ; // Make change in Tri hunk in _fm_load()
497 triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk in _fm_load()
569 PicoSetSurfaceIndex( picoSurface, j * 3, triangle->index_xyz[0] ); in _fm_load()
570 PicoSetSurfaceIndex( picoSurface, j * 3 + 1, triangle->index_xyz[1] ); in _fm_load()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_mesh.c184 int index_xyz; in GL_DrawAliasFrameLerp() local
297 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
299 qglTexCoord2f ((s_lerped[index_xyz][1] + s_lerped[index_xyz][0]) / 40.0, in GL_DrawAliasFrameLerp()
301 qglVertex3fv( s_lerped[index_xyz] ); in GL_DrawAliasFrameLerp()
309 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
314 qglArrayElement( index_xyz ); in GL_DrawAliasFrameLerp()
345 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
349 qglTexCoord2f ((s_lerped[index_xyz][1] + s_lerped[index_xyz][0]) / 40.0, in GL_DrawAliasFrameLerp()
351 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
360 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/
H A Dmodels.c219 tri.index_xyz[j] = LittleShort( triangles[i].index_xyz[j] ); in WriteCommonModelFile()
457 tri.index_xyz[j] = LittleShort( triangles[i].index_xyz[j] ); in WriteModelFile()
640 m1 = last->index_xyz[( startv + 2 ) % 3]; in StripLength()
642 m2 = last->index_xyz[( startv + 1 ) % 3]; in StripLength()
652 if ( check->index_xyz[k] != m1 ) { in StripLength()
743 if ( check->index_xyz[k] != m1 ) { in FanLength()
1291 triangles[i].index_xyz[j] = k; in Cmd_Base()
1398 int index_xyz; in GrabFrame() local
1470 index_xyz = triangles[i].index_xyz[j]; in GrabFrame()
1483 VectorAdd( vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum ); in GrabFrame()
[all …]
H A Dfmodels.c291 tri.index_xyz[j] = LittleShort( triangles[i].index_xyz[j] ); in WriteModelFile()
867 set_bit = set_pos = triangles[i].index_xyz[j] = vert_replacement[triangles[i].index_xyz[j]]; in OptimizeVertices()
1159 m1 = last->index_xyz[( startv + 2 ) % 3]; in StripLength()
1161 m2 = last->index_xyz[( startv + 1 ) % 3]; in StripLength()
1176 if ( check->index_xyz[k] != m1 ) { in StripLength()
1255 m1 = last->index_xyz[( startv + 0 ) % 3]; in FanLength()
1273 if ( check->index_xyz[k] != m1 ) { in FanLength()
2288 triangles[i].index_xyz[j] = k; in Cmd_FMBase()
2419 int index_xyz; in GrabFrame() local
2491 index_xyz = triangles[i].index_xyz[j]; in GrabFrame()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/
H A Dmodels.c223 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteCommonModelFile()
469 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteModelFile()
647 m1 = last->index_xyz[(startv+2)%3]; in StripLength()
649 m2 = last->index_xyz[(startv+1)%3]; in StripLength()
659 if (check->index_xyz[k] != m1) in StripLength()
746 if (check->index_xyz[k] != m1) in FanLength()
1290 triangles[i].index_xyz[j] = k; in Cmd_Base()
1404 int index_xyz; in GrabFrame() local
1472 index_xyz = triangles[i].index_xyz[j]; in GrabFrame()
1485 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame()
[all …]
H A Dfmodels.c301 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteModelFile()
895 set_bit = set_pos = triangles[i].index_xyz[j] = vert_replacement[triangles[i].index_xyz[j]]; in OptimizeVertices()
1194 m1 = last->index_xyz[(startv+2)%3]; in StripLength()
1196 m2 = last->index_xyz[(startv+1)%3]; in StripLength()
1212 if (check->index_xyz[k] != m1) in StripLength()
1287 m1 = last->index_xyz[(startv+0)%3]; in FanLength()
1306 if (check->index_xyz[k] != m1) in FanLength()
2349 triangles[i].index_xyz[j] = k; in Cmd_FMBase()
2491 int index_xyz; in GrabFrame() local
2559 index_xyz = triangles[i].index_xyz[j]; in GrabFrame()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/plugins/md3model/
H A Dmd2.cpp69 short index_xyz[3]; member
75 triangle.index_xyz[0] = istream_read_int16_le(inputStream); in istream_read_md2Triangle()
76 triangle.index_xyz[1] = istream_read_int16_le(inputStream); in istream_read_md2Triangle()
77 triangle.index_xyz[2] = istream_read_int16_le(inputStream); in istream_read_md2Triangle()
235 …t(inserter.insert(MD2Vertex_construct(&header, &frame, &md2Xyz[triangle.index_xyz[0]], &md2St[tria… in MD2Surface_read()
236 …t(inserter.insert(MD2Vertex_construct(&header, &frame, &md2Xyz[triangle.index_xyz[1]], &md2St[tria… in MD2Surface_read()
237 …t(inserter.insert(MD2Vertex_construct(&header, &frame, &md2Xyz[triangle.index_xyz[2]], &md2St[tria… in MD2Surface_read()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_mesh.c227 int index_xyz; in GL_DrawAliasFrameLerp() local
320 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
323 qglTexCoord2f((s_lerped[index_xyz][1] + s_lerped[index_xyz][0]) / 40.0, in GL_DrawAliasFrameLerp()
325 qglVertex3fv(s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
336 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
341 qglArrayElement(index_xyz); in GL_DrawAliasFrameLerp()
366 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
384 qglTexCoord2f((s_lerped[index_xyz][1] + s_lerped[index_xyz][0]) / 40.0, in GL_DrawAliasFrameLerp()
387 qglVertex3fv(s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
399 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_mesh.c89 int index_xyz; in GL_DrawAliasFrameLerp() local
174 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
177 qglVertex3fv(s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
184 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
188 qglArrayElement(index_xyz); in GL_DrawAliasFrameLerp()
212 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
216 qglVertex3fv(s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
223 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
227 l = shadedots[verts[index_xyz].lightnormalindex]; in GL_DrawAliasFrameLerp()
230 qglVertex3fv(s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
/dports/games/netradiant/netradiant-20150621-src/plugins/md3model/
H A Dmd2.cpp68 short index_xyz[3]; member
73 triangle.index_xyz[0] = istream_read_int16_le( inputStream ); in istream_read_md2Triangle()
74 triangle.index_xyz[1] = istream_read_int16_le( inputStream ); in istream_read_md2Triangle()
75 triangle.index_xyz[2] = istream_read_int16_le( inputStream ); in istream_read_md2Triangle()
229 …inserter.insert( MD2Vertex_construct( &header, &frame, &md2Xyz[triangle.index_xyz[0]], &md2St[tria… in MD2Surface_read()
230 …inserter.insert( MD2Vertex_construct( &header, &frame, &md2Xyz[triangle.index_xyz[1]], &md2St[tria… in MD2Surface_read()
231 …inserter.insert( MD2Vertex_construct( &header, &frame, &md2Xyz[triangle.index_xyz[2]], &md2St[tria… in MD2Surface_read()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_mesh.c108 int index_xyz; in GL_DrawAliasFrameLerp() local
238 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
241 qglVertex3fv( s_lerped[index_xyz] ); in GL_DrawAliasFrameLerp()
251 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
253 qglArrayElement( index_xyz ); in GL_DrawAliasFrameLerp()
289 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
293 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
303 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
307 l = shadedots[verts[index_xyz].lightnormalindex]; in GL_DrawAliasFrameLerp()
310 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_mesh.c104 int index_xyz; in GL_DrawAliasFrameLerp() local
211 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
214 qglVertex3fv( s_lerped[index_xyz] ); in GL_DrawAliasFrameLerp()
224 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
232 qglArrayElement( index_xyz ); in GL_DrawAliasFrameLerp()
264 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
268 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
278 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
282 l = shadedots[verts[index_xyz].lightnormalindex]; in GL_DrawAliasFrameLerp()
285 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_mesh.c104 int index_xyz; in GL_DrawAliasFrameLerp() local
211 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
214 qglVertex3fv( s_lerped[index_xyz] ); in GL_DrawAliasFrameLerp()
224 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
232 qglArrayElement( index_xyz ); in GL_DrawAliasFrameLerp()
264 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
268 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
278 index_xyz = order[2]; in GL_DrawAliasFrameLerp()
282 l = shadedots[verts[index_xyz].lightnormalindex]; in GL_DrawAliasFrameLerp()
285 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()

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