/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_mesh.c | 113 if (((current->index_xyz[edgeIndex] == tris[i].index_xyz[j]) && in MD2_FindTriangleWithEdge() 512 pouttri[i].index_xyz[j] = LittleShort (pintri[i].index_xyz[j]); in Mod_LoadMD2Model() 1341 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame() 1495 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame() 1503 …VArray[0] = s_lerped[index_xyz][0] = move[0] + ov[index_xyz].v[0]*backv[0] + v[index_xyz].v[0]*fro… in MD2_DrawFrame() 1504 …VArray[1] = s_lerped[index_xyz][1] = move[1] + ov[index_xyz].v[1]*backv[1] + v[index_xyz].v[1]*fro… in MD2_DrawFrame() 1505 …VArray[2] = s_lerped[index_xyz][2] = move[2] + ov[index_xyz].v[2]*backv[2] + v[index_xyz].v[2]*fro… in MD2_DrawFrame() 1624 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame() 1742 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame() 2153 index_xyz = tris[i].index_xyz[j]; in MD2_DrawCasterFrame() [all …]
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H A D | r_shadows.c | 120 v0 = (float*)shadow_lerped[tris->index_xyz[0]]; in SHD_MarkShadowTriangles() 121 v1 = (float*)shadow_lerped[tris->index_xyz[1]]; in SHD_MarkShadowTriangles() 122 v2 = (float*)shadow_lerped[tris->index_xyz[2]]; in SHD_MarkShadowTriangles() 179 v0[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume() 180 v1[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume() 290 v0[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume() 291 v1[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume() 292 v2[j] = shadow_lerped[tris->index_xyz[2]][j]; in SHD_BuildShadowVolume() 315 v0[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume() 316 v1[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_mesh.c | 113 if (((current->index_xyz[edgeIndex] == tris[i].index_xyz[j]) && in MD2_FindTriangleWithEdge() 512 pouttri[i].index_xyz[j] = LittleShort (pintri[i].index_xyz[j]); in Mod_LoadMD2Model() 1341 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame() 1495 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame() 1503 …VArray[0] = s_lerped[index_xyz][0] = move[0] + ov[index_xyz].v[0]*backv[0] + v[index_xyz].v[0]*fro… in MD2_DrawFrame() 1504 …VArray[1] = s_lerped[index_xyz][1] = move[1] + ov[index_xyz].v[1]*backv[1] + v[index_xyz].v[1]*fro… in MD2_DrawFrame() 1505 …VArray[2] = s_lerped[index_xyz][2] = move[2] + ov[index_xyz].v[2]*backv[2] + v[index_xyz].v[2]*fro… in MD2_DrawFrame() 1624 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame() 1742 index_xyz = tris[i].index_xyz[j]; in MD2_DrawFrame() 2153 index_xyz = tris[i].index_xyz[j]; in MD2_DrawCasterFrame() [all …]
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H A D | r_shadows.c | 120 v0 = (float*)shadow_lerped[tris->index_xyz[0]]; in SHD_MarkShadowTriangles() 121 v1 = (float*)shadow_lerped[tris->index_xyz[1]]; in SHD_MarkShadowTriangles() 122 v2 = (float*)shadow_lerped[tris->index_xyz[2]]; in SHD_MarkShadowTriangles() 179 v0[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume() 180 v1[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume() 290 v0[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume() 291 v1[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume() 292 v2[j] = shadow_lerped[tris->index_xyz[2]][j]; in SHD_BuildShadowVolume() 315 v0[j] = shadow_lerped[tris->index_xyz[0]][j]; in SHD_BuildShadowVolume() 316 v1[j] = shadow_lerped[tris->index_xyz[1]][j]; in SHD_BuildShadowVolume() [all …]
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/dports/games/gtkradiant/GPL/Q2Tools/qdata/ |
H A D | models.c | 190 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteModelFile() 356 m1 = last->index_xyz[(startv+2)%3]; in StripLength() 358 m2 = last->index_xyz[(startv+1)%3]; in StripLength() 368 if (check->index_xyz[k] != m1) in StripLength() 442 m1 = last->index_xyz[(startv+0)%3]; in FanLength() 455 if (check->index_xyz[k] != m1) in FanLength() 755 triangles[i].index_xyz[j] = k; in Cmd_Base() 838 int index_xyz; in GrabFrame() local 906 index_xyz = triangles[i].index_xyz[j]; in GrabFrame() 919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata/ |
H A D | models.c | 186 tri.index_xyz[j] = LittleShort( triangles[i].index_xyz[j] ); in WriteModelFile() 356 m1 = last->index_xyz[( startv + 2 ) % 3]; in StripLength() 358 m2 = last->index_xyz[( startv + 1 ) % 3]; in StripLength() 368 if ( check->index_xyz[k] != m1 ) { in StripLength() 446 m1 = last->index_xyz[( startv + 0 ) % 3]; in FanLength() 459 if ( check->index_xyz[k] != m1 ) { in FanLength() 770 triangles[i].index_xyz[j] = k; in Cmd_Base() 850 int index_xyz; in GrabFrame() local 922 index_xyz = triangles[i].index_xyz[j]; in GrabFrame() 935 VectorAdd( vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum ); in GrabFrame() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qdata/ |
H A D | models.c | 190 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteModelFile() 356 m1 = last->index_xyz[(startv+2)%3]; in StripLength() 358 m2 = last->index_xyz[(startv+1)%3]; in StripLength() 368 if (check->index_xyz[k] != m1) in StripLength() 442 m1 = last->index_xyz[(startv+0)%3]; in FanLength() 455 if (check->index_xyz[k] != m1) in FanLength() 755 triangles[i].index_xyz[j] = k; in Cmd_Base() 838 int index_xyz; in GrabFrame() local 906 index_xyz = triangles[i].index_xyz[j]; in GrabFrame() 919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata/ |
H A D | models.c | 190 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteModelFile() 356 m1 = last->index_xyz[(startv+2)%3]; in StripLength() 358 m2 = last->index_xyz[(startv+1)%3]; in StripLength() 368 if (check->index_xyz[k] != m1) in StripLength() 442 m1 = last->index_xyz[(startv+0)%3]; in FanLength() 455 if (check->index_xyz[k] != m1) in FanLength() 755 triangles[i].index_xyz[j] = k; in Cmd_Base() 838 int index_xyz; in GrabFrame() local 906 index_xyz = triangles[i].index_xyz[j]; in GrabFrame() 919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_mesh.c | 335 int index_xyz; in GL_DrawAliasFrameLerpShell() local 434 index_xyz = order[2]; in GL_DrawAliasFrameLerpShell() 437 … VA_SetElem3(vert_array[va],s_lerped[index_xyz][0],s_lerped[index_xyz][1],s_lerped[index_xyz][2]); in GL_DrawAliasFrameLerpShell() 571 … VA_SetElem3(vert_array[va],s_lerped[index_xyz][0],s_lerped[index_xyz][1],s_lerped[index_xyz][2]); in GL_DrawAliasFrameLerpShell() 577 calcEntAlpha(alpha, s_lerped[index_xyz]), normal, s_lerped[index_xyz]); in GL_DrawAliasFrameLerpShell() 662 int index_xyz; in GL_DrawAliasFrameLerp() local 780 … VA_SetElem3(vert_array[va],s_lerped[index_xyz][0],s_lerped[index_xyz][1],s_lerped[index_xyz][2]); in GL_DrawAliasFrameLerp() 837 … VA_SetElem3(vert_array[va],s_lerped[index_xyz][0],s_lerped[index_xyz][1],s_lerped[index_xyz][2]); in GL_DrawAliasFrameLerp() 974 … VA_SetElem3(vert_array[va],s_lerped[index_xyz][0],s_lerped[index_xyz][1],s_lerped[index_xyz][2]); in GL_DrawAliasFrameLerp() 980 calcEntAlpha(alpha, s_lerped[index_xyz]), normal, s_lerped[index_xyz]); in GL_DrawAliasFrameLerp() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/picomodel/ |
H A D | pm_md2.c | 86 short index_xyz[3]; member 418 triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] ); in _md2_load() 497 if (p_index_LUT[p_md2Triangle->index_xyz[j]].ST == -1) // No Main Entry in _md2_load() 498 p_index_LUT[p_md2Triangle->index_xyz[j]].ST = p_md2Triangle->index_st[j]; in _md2_load() 508 p_index_LUT[p_md2Triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2; in _md2_load() 512 p_md2Triangle->index_xyz[j] = dups + md2->numXYZ; // Make change in Tri hunk in _md2_load() 517 p_index_LUT3 = p_index_LUT2 = p_index_LUT[p_md2Triangle->index_xyz[j]].next; in _md2_load() 538 p_index_LUT3->Vert = p_md2Triangle->index_xyz[j]; in _md2_load() 572 PicoSetSurfaceIndex( picoSurface, j*3 , triangle->index_xyz[0] ); in _md2_load() 573 PicoSetSurfaceIndex( picoSurface, j*3+1 , triangle->index_xyz[1] ); in _md2_load() [all …]
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H A D | pm_fm.c | 362 triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] ); in _fm_load() 442 if (p_index_LUT[triangle->index_xyz[j]].ST == -1) // No Main Entry in _fm_load() 443 p_index_LUT[triangle->index_xyz[j]].ST = triangle->index_st[j]; in _fm_load() 457 p_index_LUT[triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2; in _fm_load() 464 triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk in _fm_load() 469 p_index_LUT3 = p_index_LUT2 = p_index_LUT[triangle->index_xyz[j]].next; in _fm_load() 479 triangle->index_xyz[j] = p_index_LUT2->Vert + fm_head->numXYZ; // Make change in Tri hunk in _fm_load() 499 triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk in _fm_load() 571 PicoSetSurfaceIndex( picoSurface, j*3 , triangle->index_xyz[0] ); in _fm_load() 572 PicoSetSurfaceIndex( picoSurface, j*3+1 , triangle->index_xyz[1] ); in _fm_load() [all …]
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/dports/games/netradiant/netradiant-20150621-src/libs/picomodel/ |
H A D | pm_md2.c | 86 short index_xyz[3]; member 416 triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] ); in _md2_load() 494 if ( p_index_LUT[p_md2Triangle->index_xyz[j]].ST == -1 ) { // No Main Entry in _md2_load() 495 p_index_LUT[p_md2Triangle->index_xyz[j]].ST = p_md2Triangle->index_st[j]; in _md2_load() 508 p_index_LUT[p_md2Triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2; in _md2_load() 512 p_md2Triangle->index_xyz[j] = dups + md2->numXYZ; // Make change in Tri hunk in _md2_load() 517 p_index_LUT3 = p_index_LUT2 = p_index_LUT[p_md2Triangle->index_xyz[j]].next; in _md2_load() 537 p_index_LUT3->Vert = p_md2Triangle->index_xyz[j]; in _md2_load() 572 PicoSetSurfaceIndex( picoSurface, j * 3, triangle->index_xyz[0] ); in _md2_load() 573 PicoSetSurfaceIndex( picoSurface, j * 3 + 1, triangle->index_xyz[1] ); in _md2_load() [all …]
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H A D | pm_fm.c | 361 triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] ); in _fm_load() 440 if ( p_index_LUT[triangle->index_xyz[j]].ST == -1 ) { // No Main Entry in _fm_load() 441 p_index_LUT[triangle->index_xyz[j]].ST = triangle->index_st[j]; in _fm_load() 456 p_index_LUT[triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2; in _fm_load() 463 triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk in _fm_load() 468 p_index_LUT3 = p_index_LUT2 = p_index_LUT[triangle->index_xyz[j]].next; in _fm_load() 477 triangle->index_xyz[j] = p_index_LUT2->Vert + fm_head->numXYZ; // Make change in Tri hunk in _fm_load() 497 triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk in _fm_load() 569 PicoSetSurfaceIndex( picoSurface, j * 3, triangle->index_xyz[0] ); in _fm_load() 570 PicoSetSurfaceIndex( picoSurface, j * 3 + 1, triangle->index_xyz[1] ); in _fm_load() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_mesh.c | 184 int index_xyz; in GL_DrawAliasFrameLerp() local 297 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 299 qglTexCoord2f ((s_lerped[index_xyz][1] + s_lerped[index_xyz][0]) / 40.0, in GL_DrawAliasFrameLerp() 301 qglVertex3fv( s_lerped[index_xyz] ); in GL_DrawAliasFrameLerp() 309 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 314 qglArrayElement( index_xyz ); in GL_DrawAliasFrameLerp() 345 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 349 qglTexCoord2f ((s_lerped[index_xyz][1] + s_lerped[index_xyz][0]) / 40.0, in GL_DrawAliasFrameLerp() 351 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp() 360 index_xyz = order[2]; in GL_DrawAliasFrameLerp() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/ |
H A D | models.c | 219 tri.index_xyz[j] = LittleShort( triangles[i].index_xyz[j] ); in WriteCommonModelFile() 457 tri.index_xyz[j] = LittleShort( triangles[i].index_xyz[j] ); in WriteModelFile() 640 m1 = last->index_xyz[( startv + 2 ) % 3]; in StripLength() 642 m2 = last->index_xyz[( startv + 1 ) % 3]; in StripLength() 652 if ( check->index_xyz[k] != m1 ) { in StripLength() 743 if ( check->index_xyz[k] != m1 ) { in FanLength() 1291 triangles[i].index_xyz[j] = k; in Cmd_Base() 1398 int index_xyz; in GrabFrame() local 1470 index_xyz = triangles[i].index_xyz[j]; in GrabFrame() 1483 VectorAdd( vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum ); in GrabFrame() [all …]
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H A D | fmodels.c | 291 tri.index_xyz[j] = LittleShort( triangles[i].index_xyz[j] ); in WriteModelFile() 867 set_bit = set_pos = triangles[i].index_xyz[j] = vert_replacement[triangles[i].index_xyz[j]]; in OptimizeVertices() 1159 m1 = last->index_xyz[( startv + 2 ) % 3]; in StripLength() 1161 m2 = last->index_xyz[( startv + 1 ) % 3]; in StripLength() 1176 if ( check->index_xyz[k] != m1 ) { in StripLength() 1255 m1 = last->index_xyz[( startv + 0 ) % 3]; in FanLength() 1273 if ( check->index_xyz[k] != m1 ) { in FanLength() 2288 triangles[i].index_xyz[j] = k; in Cmd_FMBase() 2419 int index_xyz; in GrabFrame() local 2491 index_xyz = triangles[i].index_xyz[j]; in GrabFrame() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/ |
H A D | models.c | 223 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteCommonModelFile() 469 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteModelFile() 647 m1 = last->index_xyz[(startv+2)%3]; in StripLength() 649 m2 = last->index_xyz[(startv+1)%3]; in StripLength() 659 if (check->index_xyz[k] != m1) in StripLength() 746 if (check->index_xyz[k] != m1) in FanLength() 1290 triangles[i].index_xyz[j] = k; in Cmd_Base() 1404 int index_xyz; in GrabFrame() local 1472 index_xyz = triangles[i].index_xyz[j]; in GrabFrame() 1485 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame() [all …]
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H A D | fmodels.c | 301 tri.index_xyz[j] = LittleShort (triangles[i].index_xyz[j]); in WriteModelFile() 895 set_bit = set_pos = triangles[i].index_xyz[j] = vert_replacement[triangles[i].index_xyz[j]]; in OptimizeVertices() 1194 m1 = last->index_xyz[(startv+2)%3]; in StripLength() 1196 m2 = last->index_xyz[(startv+1)%3]; in StripLength() 1212 if (check->index_xyz[k] != m1) in StripLength() 1287 m1 = last->index_xyz[(startv+0)%3]; in FanLength() 1306 if (check->index_xyz[k] != m1) in FanLength() 2349 triangles[i].index_xyz[j] = k; in Cmd_FMBase() 2491 int index_xyz; in GrabFrame() local 2559 index_xyz = triangles[i].index_xyz[j]; in GrabFrame() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/plugins/md3model/ |
H A D | md2.cpp | 69 short index_xyz[3]; member 75 triangle.index_xyz[0] = istream_read_int16_le(inputStream); in istream_read_md2Triangle() 76 triangle.index_xyz[1] = istream_read_int16_le(inputStream); in istream_read_md2Triangle() 77 triangle.index_xyz[2] = istream_read_int16_le(inputStream); in istream_read_md2Triangle() 235 …t(inserter.insert(MD2Vertex_construct(&header, &frame, &md2Xyz[triangle.index_xyz[0]], &md2St[tria… in MD2Surface_read() 236 …t(inserter.insert(MD2Vertex_construct(&header, &frame, &md2Xyz[triangle.index_xyz[1]], &md2St[tria… in MD2Surface_read() 237 …t(inserter.insert(MD2Vertex_construct(&header, &frame, &md2Xyz[triangle.index_xyz[2]], &md2St[tria… in MD2Surface_read()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_mesh.c | 227 int index_xyz; in GL_DrawAliasFrameLerp() local 320 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 323 qglTexCoord2f((s_lerped[index_xyz][1] + s_lerped[index_xyz][0]) / 40.0, in GL_DrawAliasFrameLerp() 325 qglVertex3fv(s_lerped[index_xyz]); in GL_DrawAliasFrameLerp() 336 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 341 qglArrayElement(index_xyz); in GL_DrawAliasFrameLerp() 366 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 384 qglTexCoord2f((s_lerped[index_xyz][1] + s_lerped[index_xyz][0]) / 40.0, in GL_DrawAliasFrameLerp() 387 qglVertex3fv(s_lerped[index_xyz]); in GL_DrawAliasFrameLerp() 399 index_xyz = order[2]; in GL_DrawAliasFrameLerp() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_mesh.c | 89 int index_xyz; in GL_DrawAliasFrameLerp() local 174 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 177 qglVertex3fv(s_lerped[index_xyz]); in GL_DrawAliasFrameLerp() 184 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 188 qglArrayElement(index_xyz); in GL_DrawAliasFrameLerp() 212 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 216 qglVertex3fv(s_lerped[index_xyz]); in GL_DrawAliasFrameLerp() 223 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 227 l = shadedots[verts[index_xyz].lightnormalindex]; in GL_DrawAliasFrameLerp() 230 qglVertex3fv(s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
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/dports/games/netradiant/netradiant-20150621-src/plugins/md3model/ |
H A D | md2.cpp | 68 short index_xyz[3]; member 73 triangle.index_xyz[0] = istream_read_int16_le( inputStream ); in istream_read_md2Triangle() 74 triangle.index_xyz[1] = istream_read_int16_le( inputStream ); in istream_read_md2Triangle() 75 triangle.index_xyz[2] = istream_read_int16_le( inputStream ); in istream_read_md2Triangle() 229 …inserter.insert( MD2Vertex_construct( &header, &frame, &md2Xyz[triangle.index_xyz[0]], &md2St[tria… in MD2Surface_read() 230 …inserter.insert( MD2Vertex_construct( &header, &frame, &md2Xyz[triangle.index_xyz[1]], &md2St[tria… in MD2Surface_read() 231 …inserter.insert( MD2Vertex_construct( &header, &frame, &md2Xyz[triangle.index_xyz[2]], &md2St[tria… in MD2Surface_read()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_mesh.c | 108 int index_xyz; in GL_DrawAliasFrameLerp() local 238 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 241 qglVertex3fv( s_lerped[index_xyz] ); in GL_DrawAliasFrameLerp() 251 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 253 qglArrayElement( index_xyz ); in GL_DrawAliasFrameLerp() 289 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 293 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp() 303 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 307 l = shadedots[verts[index_xyz].lightnormalindex]; in GL_DrawAliasFrameLerp() 310 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 104 int index_xyz; in GL_DrawAliasFrameLerp() local 211 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 214 qglVertex3fv( s_lerped[index_xyz] ); in GL_DrawAliasFrameLerp() 224 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 232 qglArrayElement( index_xyz ); in GL_DrawAliasFrameLerp() 264 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 268 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp() 278 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 282 l = shadedots[verts[index_xyz].lightnormalindex]; in GL_DrawAliasFrameLerp() 285 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 104 int index_xyz; in GL_DrawAliasFrameLerp() local 211 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 214 qglVertex3fv( s_lerped[index_xyz] ); in GL_DrawAliasFrameLerp() 224 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 232 qglArrayElement( index_xyz ); in GL_DrawAliasFrameLerp() 264 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 268 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp() 278 index_xyz = order[2]; in GL_DrawAliasFrameLerp() 282 l = shadedots[verts[index_xyz].lightnormalindex]; in GL_DrawAliasFrameLerp() 285 qglVertex3fv (s_lerped[index_xyz]); in GL_DrawAliasFrameLerp()
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