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Searched refs:indivCviewBot (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dintrface.cpp48 extern ReadyContainerView *indivCviewTop, *indivCviewBot;
1835 indivCviewBot->invalidate(); in updateReadyContainers()
1873 indivCviewBot->setContainer(GameObject::objectAddress(ActorBaseID + brotherID)); in setIndivBtns()
1874 indivCviewBot->ghost(TrioCviews[brotherID]->isGhosted()); in setIndivBtns()
2043 indivCviewBot->ghost(dead); in updateAllUserControls()
2068 indivCviewBot->ghost(dead); in updateBrotherControls()
H A Dobjects.cpp105 *indivCviewBot = nullptr; variable
4366 assert(container == indivCviewBot->containerObject); in APPFUNC()
4436 indivCviewBot = new ReadyContainerView(*indivControls, in readyContainerSetup()
4448 indivCviewBot->setScrollOffset(1); // set the object draw up by one in readyContainerSetup()
4449 indivCviewBot->draw(); in readyContainerSetup()
4476 if (indivCviewBot) { in cleanupReadyContainers()
4477 delete indivCviewBot; in cleanupReadyContainers()
4478 indivCviewBot = nullptr; in cleanupReadyContainers()
H A Dcontain.cpp56 extern ReadyContainerView *indivCviewTop, *indivCviewBot;
1529 if (indivCviewBot->getEnabled()) indivCviewBot->invalidate(); in update()
H A Dplayer.cpp43 extern ReadyContainerView *indivCviewTop, *indivCviewBot;