Searched refs:indivCviewBot (Results 1 – 4 of 4) sorted by relevance
48 extern ReadyContainerView *indivCviewTop, *indivCviewBot;1835 indivCviewBot->invalidate(); in updateReadyContainers()1873 indivCviewBot->setContainer(GameObject::objectAddress(ActorBaseID + brotherID)); in setIndivBtns()1874 indivCviewBot->ghost(TrioCviews[brotherID]->isGhosted()); in setIndivBtns()2043 indivCviewBot->ghost(dead); in updateAllUserControls()2068 indivCviewBot->ghost(dead); in updateBrotherControls()
105 *indivCviewBot = nullptr; variable4366 assert(container == indivCviewBot->containerObject); in APPFUNC()4436 indivCviewBot = new ReadyContainerView(*indivControls, in readyContainerSetup()4448 indivCviewBot->setScrollOffset(1); // set the object draw up by one in readyContainerSetup()4449 indivCviewBot->draw(); in readyContainerSetup()4476 if (indivCviewBot) { in cleanupReadyContainers()4477 delete indivCviewBot; in cleanupReadyContainers()4478 indivCviewBot = nullptr; in cleanupReadyContainers()
56 extern ReadyContainerView *indivCviewTop, *indivCviewBot;1529 if (indivCviewBot->getEnabled()) indivCviewBot->invalidate(); in update()
43 extern ReadyContainerView *indivCviewTop, *indivCviewBot;