Searched refs:infantry_after_drop (Results 1 – 3 of 3) sorted by relevance
71 extern Bitmap *infantry_after_drop[4][2];
83 Bitmap *infantry_after_drop[4][2]; variable2574 infantry_after_drop[l][0] = new Bitmap(257, 31 + l * 45, 15, 14, plane1); in load_up()2613 point2 = infantry_after_drop[l][0]->info(&xxx, &yyy); in load_up()2614 infantry_after_drop[l][1] = new Bitmap(15, 14, point1, "mirr_inf_after_drop"); in load_up()2976 delete infantry_after_drop[l][l3]; in clean_memory()
209 …infantry_after_drop[infan_country[l2]][infan_direction[l2]]->blit(infan_x[l2] + player_shown_x[l] … in terrain_to_screen()723 …infantry_after_drop[infan_country[l2]][infan_direction[l2]]->blit(infan_x[l2] + player_shown_x[l] … in solo_terrain_to_screen()1105 …infantry_after_drop[infan_country[l]][infan_direction[l]]->blit(infan_x[l] - templevel * 800, infa… in vesa_terrain_to_screen()