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Searched refs:infantry_walking (Results 1 – 3 of 3) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.h64 extern Bitmap *infantry_walking[4][2][12];
H A Dtriplane.cpp76 Bitmap *infantry_walking[4][2][12]; variable
2577 infantry_walking[l][0][l2] = new Bitmap(1 + l2 * 16, 1 + l * 45, 15, 14, plane1); in load_up()
2625 point2 = infantry_walking[l][0][l2]->info(&xxx, &yyy); in load_up()
2626 infantry_walking[l][1][l2] = new Bitmap(15, 14, point1, "mirr_inf_walking"); in load_up()
2980 delete infantry_walking[l][l3][l2]; in clean_memory()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dterrain.cpp198infantry_walking[infan_country[l2]][infan_direction[l2]][infan_frame[l2]]->blit(infan_x[l2] + play… in terrain_to_screen()
718infantry_walking[infan_country[l2]][infan_direction[l2]][infan_frame[l2]]->blit(infan_x[l2] + play… in solo_terrain_to_screen()
1098infantry_walking[infan_country[l]][infan_direction[l]][infan_frame[l]]->blit(infan_x[l] - templeve… in vesa_terrain_to_screen()