Searched refs:infantry_walking (Results 1 – 3 of 3) sorted by relevance
64 extern Bitmap *infantry_walking[4][2][12];
76 Bitmap *infantry_walking[4][2][12]; variable2577 infantry_walking[l][0][l2] = new Bitmap(1 + l2 * 16, 1 + l * 45, 15, 14, plane1); in load_up()2625 point2 = infantry_walking[l][0][l2]->info(&xxx, &yyy); in load_up()2626 infantry_walking[l][1][l2] = new Bitmap(15, 14, point1, "mirr_inf_walking"); in load_up()2980 delete infantry_walking[l][l3][l2]; in clean_memory()
198 …infantry_walking[infan_country[l2]][infan_direction[l2]][infan_frame[l2]]->blit(infan_x[l2] + play… in terrain_to_screen()718 …infantry_walking[infan_country[l2]][infan_direction[l2]][infan_frame[l2]]->blit(infan_x[l2] + play… in solo_terrain_to_screen()1098 …infantry_walking[infan_country[l]][infan_direction[l]][infan_frame[l]]->blit(infan_x[l] - templeve… in vesa_terrain_to_screen()