Searched refs:infantry_wavedeath (Results 1 – 3 of 3) sorted by relevance
67 extern Bitmap *infantry_wavedeath[4][2][10];
79 Bitmap *infantry_wavedeath[4][2][10]; variable2590 … infantry_wavedeath[l][0][l2] = new Bitmap(97 + l2 * 16, 16 + l * 45, 15, 14, plane1); in load_up()2669 point2 = infantry_wavedeath[l][0][l2]->info(&xxx, &yyy); in load_up()2670 infantry_wavedeath[l][1][l2] = new Bitmap(15, 14, point1, "mirr_inf_wavedeath"); in load_up()2993 delete infantry_wavedeath[l][l3][l2]; in clean_memory()
243 …infantry_wavedeath[infan_country[l2]][infan_direction[l2]][infan_frame[l2] >> 1]->blit(infan_x[l2]… in terrain_to_screen()741 …infantry_wavedeath[infan_country[l2]][infan_direction[l2]][infan_frame[l2] >> 1]->blit(infan_x[l2]… in solo_terrain_to_screen()1126 …infantry_wavedeath[infan_country[l]][infan_direction[l]][infan_frame[l] >> 1]->blit(infan_x[l] - t… in vesa_terrain_to_screen()