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Searched refs:infantry_wavedeath (Results 1 – 3 of 3) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.h67 extern Bitmap *infantry_wavedeath[4][2][10];
H A Dtriplane.cpp79 Bitmap *infantry_wavedeath[4][2][10]; variable
2590infantry_wavedeath[l][0][l2] = new Bitmap(97 + l2 * 16, 16 + l * 45, 15, 14, plane1); in load_up()
2669 point2 = infantry_wavedeath[l][0][l2]->info(&xxx, &yyy); in load_up()
2670 infantry_wavedeath[l][1][l2] = new Bitmap(15, 14, point1, "mirr_inf_wavedeath"); in load_up()
2993 delete infantry_wavedeath[l][l3][l2]; in clean_memory()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dterrain.cpp243infantry_wavedeath[infan_country[l2]][infan_direction[l2]][infan_frame[l2] >> 1]->blit(infan_x[l2]… in terrain_to_screen()
741infantry_wavedeath[infan_country[l2]][infan_direction[l2]][infan_frame[l2] >> 1]->blit(infan_x[l2]… in solo_terrain_to_screen()
1126infantry_wavedeath[infan_country[l]][infan_direction[l]][infan_frame[l] >> 1]->blit(infan_x[l] - t… in vesa_terrain_to_screen()