Searched refs:inflict_pct (Results 1 – 1 of 1) sorted by relevance
676 int inflict_pct = 0; in vExecute() local682 inflict_pct = std::max(inflict_pct, static_cast<int>(w->state_chance)); in vExecute()696 } else if (inflict_pct > 0) { in vExecute()697 inflict_pct = inflict_pct * target.GetStateProbability(state_id) / 100; in vExecute()698 if (Rand::PercentChance(inflict_pct)) { in vExecute()704 inflict_pct = 0; in vExecute()