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Searched refs:initFrameTable (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/
H A Danimator_lok.cpp630 static const uint16 initFrameTable[] = { in setCharacterDefaultFrame() local
633 assert(character < ARRAYSIZE(initFrameTable)); in setCharacterDefaultFrame()
637 edit->currentAnimFrame = initFrameTable[character]; in setCharacterDefaultFrame()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/
H A Danimator_lok.cpp630 static const uint16 initFrameTable[] = { in setCharacterDefaultFrame() local
633 assert(character < ARRAYSIZE(initFrameTable)); in setCharacterDefaultFrame()
637 edit->currentAnimFrame = initFrameTable[character]; in setCharacterDefaultFrame()