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Searched refs:initial_update_latency (Results 1 – 4 of 4) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Network/
H A Dnetwork_messages.cpp316 outputStream << mTopology.game_data.initial_update_latency; in reallyDeflateTo()
341 inputStream >> mTopology.game_data.initial_update_latency; in reallyInflateFrom()
H A Dnetwork.h90 int16 initial_update_latency; member
H A DRingGameProtocol.cpp184 static short initial_update_latency = UPDATE_LATENCY; variable
649 status->update_latency= initial_update_latency; in Sync()
H A Dnetwork_dialogs.cpp513 …etSetInitialParameters(myGameInfo->initial_updates_per_packet, myGameInfo->initial_update_latency); in network_join()
1255 game_information->initial_update_latency = update_latency; in SetupNetworkGameByRunning()