Searched refs:initial_update_latency (Results 1 – 4 of 4) sorted by relevance
316 outputStream << mTopology.game_data.initial_update_latency; in reallyDeflateTo()341 inputStream >> mTopology.game_data.initial_update_latency; in reallyInflateFrom()
90 int16 initial_update_latency; member
184 static short initial_update_latency = UPDATE_LATENCY; variable649 status->update_latency= initial_update_latency; in Sync()
513 …etSetInitialParameters(myGameInfo->initial_updates_per_packet, myGameInfo->initial_update_latency); in network_join()1255 game_information->initial_update_latency = update_latency; in SetupNetworkGameByRunning()