Searched refs:initializedClanUnitData (Results 1 – 2 of 2) sorted by relevance
450 initializedClanUnitData (false) in cUnitsData()482 if (!initializedClanUnitData) in getUnitData_Vehicles()494 if (!initializedClanUnitData) in getUnitData_Buildings()608 if (initializedClanUnitData == true) return; in initializeClanUnitData()673 initializedClanUnitData = true; in initializeClanUnitData()
279 bool initializedClanUnitData; variable