Searched refs:inputUV (Results 1 – 5 of 5) sorted by relevance
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/nnedi3/shaders/ |
H A D | yuv-to-rgb-2x.slang | 52 vec4 inputUV = texture(Source, vTexCoord.xy); 54 vec4 yuva = vec4(inputY.x, (inputUV.y - 0.5), (inputUV.z - 0.5), 1.0);
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H A D | yuv-to-rgb-4x.slang | 52 vec4 inputUV = texture(Source, vTexCoord.xy); 54 vec4 yuva = vec4(inputY.x, (inputUV.y - 0.5), (inputUV.z - 0.5), 1.0);
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/nnedi3/shaders/ |
H A D | yuv-to-rgb-2x.glsl | 102 vec4 inputUV = COMPAT_TEXTURE(Source, vTexCoord.xy); 104 vec4 yuva = vec4(inputY.x, (inputUV.y - 0.5), (inputUV.z - 0.5), 1.0);
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H A D | yuv-to-rgb-4x.glsl | 102 vec4 inputUV = COMPAT_TEXTURE(Source, vTexCoord.xy); 104 vec4 yuva = vec4(inputY.x, (inputUV.y - 0.5), (inputUV.z - 0.5), 1.0);
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/dports/multimedia/jmref/JM/ldecod/src/ |
H A D | erc_do_p.c | 43 static void CopyImgData(imgpel **inputY, imgpel ***inputUV, imgpel **outputY, imgpel ***outputUV, 1059 static void CopyImgData(imgpel **inputY, imgpel ***inputUV, imgpel **outputY, imgpel ***outputUV, in CopyImgData() argument 1071 outputUV[0][y][x] = inputUV[0][y][x]; in CopyImgData() 1072 outputUV[1][y][x] = inputUV[1][y][x]; in CopyImgData()
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