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Searched refs:inputUV (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/nnedi3/shaders/
H A Dyuv-to-rgb-2x.slang52 vec4 inputUV = texture(Source, vTexCoord.xy);
54 vec4 yuva = vec4(inputY.x, (inputUV.y - 0.5), (inputUV.z - 0.5), 1.0);
H A Dyuv-to-rgb-4x.slang52 vec4 inputUV = texture(Source, vTexCoord.xy);
54 vec4 yuva = vec4(inputY.x, (inputUV.y - 0.5), (inputUV.z - 0.5), 1.0);
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/nnedi3/shaders/
H A Dyuv-to-rgb-2x.glsl102 vec4 inputUV = COMPAT_TEXTURE(Source, vTexCoord.xy);
104 vec4 yuva = vec4(inputY.x, (inputUV.y - 0.5), (inputUV.z - 0.5), 1.0);
H A Dyuv-to-rgb-4x.glsl102 vec4 inputUV = COMPAT_TEXTURE(Source, vTexCoord.xy);
104 vec4 yuva = vec4(inputY.x, (inputUV.y - 0.5), (inputUV.z - 0.5), 1.0);
/dports/multimedia/jmref/JM/ldecod/src/
H A Derc_do_p.c43 static void CopyImgData(imgpel **inputY, imgpel ***inputUV, imgpel **outputY, imgpel ***outputUV,
1059 static void CopyImgData(imgpel **inputY, imgpel ***inputUV, imgpel **outputY, imgpel ***outputUV, in CopyImgData() argument
1071 outputUV[0][y][x] = inputUV[0][y][x]; in CopyImgData()
1072 outputUV[1][y][x] = inputUV[1][y][x]; in CopyImgData()