Searched refs:input_gain_ (Results 1 – 10 of 10) sorted by relevance
51 input_gain_ = 1.0f; in Init()140 c.Read(in_out->l + in_out->r, input_gain_); in Process()195 input_gain_ = input_gain; in set_input_gain()238 float input_gain_; variable
82 const float gain = input_gain_; in Process()147 input_gain_ = input_gain; in set_input_gain()167 float input_gain_; variable
82 const float gain = input_gain_; in Process()148 input_gain_ = input_gain; in set_input_gain()168 float input_gain_; variable
82 const float gain = input_gain_; in Process()147 input_gain_ = input_gain; in set_input_gain()171 float input_gain_; variable
375 return input_gain_; in GetInputGainPercent()380 return input_gain_; in GetInputGainPercentForDevice()921 input_gain_ = audio_pref_handler_->GetInputGainValue(device); in SetupAudioInputState()926 SetInputNodeGain(active_input_node_id_, input_gain_); in SetupAudioInputState()1083 input_gain_ = gain_percent; in SetInputNodeGainPercent()
592 int input_gain_ = 0; in COMPONENT_EXPORT() local