Searched refs:insideflag (Results 1 – 5 of 5) sorted by relevance
/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | stfmode.h | 22 if(ci->state.state==CS_ALIVE && ci->team && ci->team == team && insideflag(b, ci->state.o)) in stealflag() 34 bool leave = insideflag(b, oldpos), in moveflags() 35 enter = insideflag(b, newpos); in moveflags() 55 loopv(flags) if(insideflag(flags[i], victim->state.o)) value++; in fragvalue() 63 …loopvk(clients) if(clients[k]->state.aitype <= AI_BOT && team == clients[k]->team && insideflag(b,… in addscore() 83 …f(clients[k]->state.aitype <= AI_BOT && b.owner == clients[k]->team && insideflag(b, clients[k]->s… in update() 219 if(b.owner == ci->team && !b.enemy && insideflag(b, ci->state.o, 2.f)) in regen()
|
H A D | stf.cpp | 6 bool insideflag(const stfstate::flag &b, gameent *d) in insideflag() function 8 return st.insideflag(b, d->feetpos()); in insideflag() 87 …loopv(st.flags) if(insideflag(st.flags[i], game::player1) && (st.flags[i].owner == game::player1->… in drawlast() 107 bool hasflag = game::player1->state == CS_ALIVE && insideflag(f, game::player1); in drawinventory() 185 …umdynents()) if((e = (gameent *)game::iterdynents(i)) && e->type == ENT_PLAYER && insideflag(b, e)) in updateflag() 196 …umdynents()) if((e = (gameent *)game::iterdynents(i)) && e->type == ENT_PLAYER && insideflag(b, e)) in updateflag()
|
H A D | stf.h | 168 bool insideflag(const flag &b, const vec &o, float scale = 1.f)
|
/dports/science/lammps/lammps-stable_29Sep2021/src/SRD/ |
H A D | fix_srd.h | 45 int collidestyle, lamdaflag, overlap, insideflag, exactflag, maxbounceallow; variable
|
H A D | fix_srd.cpp | 115 insideflag = INSIDE_ERROR; in FixSRD() 155 insideflag = INSIDE_ERROR; in FixSRD() 157 insideflag = INSIDE_WARN; in FixSRD() 159 insideflag = INSIDE_IGNORE; in FixSRD() 1339 if (insideflag == INSIDE_ERROR || insideflag == INSIDE_WARN) { in collisions_single() 1350 if (insideflag == INSIDE_ERROR) in collisions_single() 1493 if (insideflag == INSIDE_ERROR || insideflag == INSIDE_WARN) { in collisions_multi() 1504 if (insideflag == INSIDE_ERROR) error->one(FLERR, mesg); in collisions_multi()
|