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Searched refs:instances_cull_ray (Results 1 – 25 of 26) sorted by relevance

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/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.h458 …virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scen…
H A Dvisual_server_wrap_mt.h481 FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
H A Dvisual_server_raster.h559 BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
H A Dvisual_server_scene.cpp804 Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, … in instances_cull_ray() function in VisualServerScene
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.h458 …virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scen…
H A Dvisual_server_wrap_mt.h481 FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
H A Dvisual_server_raster.h559 BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
H A Dvisual_server_scene.cpp804 Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, … in instances_cull_ray() function in VisualServerScene
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.h519 FUNC3RC(Vector<RID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID);
H A Dvisual_server_raster.h1088 …virtual Vector<RID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario …
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.h519 FUNC3RC(Vector<RID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID);
H A Dvisual_server_raster.h1088 …virtual Vector<RID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario …
H A Dvisual_server_raster.cpp2505 Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID … in instances_cull_ray() function in VisualServerRaster
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/
H A Dvisual_server.cpp488 ObjectTypeDB::bind_method(_MD("instances_cull_ray"), &VisualServer::instances_cull_ray); in _bind_methods()
H A Dvisual_server.h904 …virtual Vector<RID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario …
/dports/devel/godot2/godot-2.1.6-stable/servers/
H A Dvisual_server.cpp488 ObjectTypeDB::bind_method(_MD("instances_cull_ray"), &VisualServer::instances_cull_ray); in _bind_methods()
H A Dvisual_server.h904 …virtual Vector<RID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario …
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dspatial_editor_plugin.cpp254 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->ge… in _select_ray()
406 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->ge… in _find_items_at_pos()
839 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(ray_origin, ray_dir, get… in _sinput()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dspatial_editor_plugin.cpp254 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->ge… in _select_ray()
406 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->ge… in _find_items_at_pos()
839 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(ray_origin, ray_dir, get… in _sinput()
/dports/devel/godot/godot-3.2.3-stable/servers/
H A Dvisual_server.h846 …virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scen…
H A Dvisual_server.cpp110 Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario); in _instances_cull_ray_bind()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/
H A Dvisual_server.h846 …virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scen…
H A Dvisual_server.cpp110 Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario); in _instances_cull_ray_bind()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.cpp502 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree(… in _select_ray()
569 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree(… in _find_items_at_pos()
3476 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(world_pos, world_ra… in _get_instance_position()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.cpp502 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree(… in _select_ray()
569 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree(… in _find_items_at_pos()
3476 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(world_pos, world_ra… in _get_instance_position()

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