Searched refs:integer_X (Results 1 – 7 of 7) sorted by relevance
/dports/graphics/libprojectm/projectm-3.1.12/src/libprojectM/Renderer/ |
H A D | PerlinNoise.hpp | 59 int integer_X = int(x); in InterpolatedNoise() local 60 float fractional_X = x - integer_X; in InterpolatedNoise() 65 float a0 = noise(integer_X - 1, integer_Y - 1); in InterpolatedNoise() 70 float x0 = noise(integer_X - 1, integer_Y); in InterpolatedNoise() 71 float x1 = noise(integer_X, integer_Y); in InterpolatedNoise() 72 float x2 = noise(integer_X + 1, integer_Y); in InterpolatedNoise() 73 float x3 = noise(integer_X + 2, integer_Y); in InterpolatedNoise() 75 float y0 = noise(integer_X + 0, integer_Y + 1); in InterpolatedNoise() 76 float y1 = noise(integer_X, integer_Y + 1); in InterpolatedNoise() 77 float y2 = noise(integer_X + 1, integer_Y + 1); in InterpolatedNoise() [all …]
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H A D | PerlinNoiseWithAlpha.hpp | 65 int integer_X = int(x); in InterpolatedNoise() local 66 float fractional_X = x - integer_X; in InterpolatedNoise() 71 float a0 = noise(integer_X - 1, integer_Y - 1); in InterpolatedNoise() 76 float x0 = noise(integer_X - 1, integer_Y); in InterpolatedNoise() 77 float x1 = noise(integer_X, integer_Y); in InterpolatedNoise() 78 float x2 = noise(integer_X + 1, integer_Y); in InterpolatedNoise() 79 float x3 = noise(integer_X + 2, integer_Y); in InterpolatedNoise() 81 float y0 = noise(integer_X + 0, integer_Y + 1); in InterpolatedNoise() 82 float y1 = noise(integer_X, integer_Y + 1); in InterpolatedNoise() 83 float y2 = noise(integer_X + 1, integer_Y + 1); in InterpolatedNoise() [all …]
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/ |
H A D | PerlinNoise.hpp | 68 int integer_X = int(x); in InterpolatedNoise() local 69 float fractional_X = x - integer_X; in InterpolatedNoise() 74 float a0 = noise(integer_X - 1, integer_Y - 1); in InterpolatedNoise() 79 float x0 = noise(integer_X - 1, integer_Y); in InterpolatedNoise() 80 float x1 = noise(integer_X, integer_Y); in InterpolatedNoise() 81 float x2 = noise(integer_X + 1, integer_Y); in InterpolatedNoise() 82 float x3 = noise(integer_X + 2, integer_Y); in InterpolatedNoise() 84 float y0 = noise(integer_X + 0, integer_Y + 1); in InterpolatedNoise() 85 float y1 = noise(integer_X, integer_Y + 1); in InterpolatedNoise() 86 float y2 = noise(integer_X + 1, integer_Y + 1); in InterpolatedNoise() [all …]
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/dports/science/gabedit/GabeditSrc251_300720/src/Display/ |
H A D | Textures.c | 69 int integer_X =(int) floor(x) ; in InterpolatedNoise_1() local 70 float fractional_X = x - integer_X ; in InterpolatedNoise_1() 73 float v1 = SmoothedNoise_1(integer_X, integer_Y) ; in InterpolatedNoise_1() 74 float v2 = SmoothedNoise_1(integer_X + 1, integer_Y) ; in InterpolatedNoise_1() 75 float v3 = SmoothedNoise_1(integer_X, integer_Y + 1) ; in InterpolatedNoise_1() 76 float v4 = SmoothedNoise_1(integer_X + 1, integer_Y + 1) ; in InterpolatedNoise_1()
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/dports/games/simutrans/simutrans-121.0/utils/ |
H A D | simrandom.cc | 247 const int integer_X = (int)floor(x); in interpolated_noise() local 250 const double fractional_X = x - (double)integer_X; in interpolated_noise() 253 const double v1 = smoothed_noise(integer_X, integer_Y); in interpolated_noise() 254 const double v2 = smoothed_noise(integer_X + 1, integer_Y); in interpolated_noise() 255 const double v3 = smoothed_noise(integer_X, integer_Y + 1); in interpolated_noise() 256 const double v4 = smoothed_noise(integer_X + 1, integer_Y + 1); in interpolated_noise()
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/dports/games/openttd/openttd-12.1/src/ |
H A D | tgp.cpp | 935 const int integer_X = (int)x; in interpolated_noise() local 938 const double fractional_X = x - (double)integer_X; in interpolated_noise() 941 const double v1 = int_noise(integer_X, integer_Y, prime); in interpolated_noise() 942 const double v2 = int_noise(integer_X + 1, integer_Y, prime); in interpolated_noise() 943 const double v3 = int_noise(integer_X, integer_Y + 1, prime); in interpolated_noise() 944 const double v4 = int_noise(integer_X + 1, integer_Y + 1, prime); in interpolated_noise()
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/dports/graphics/p5-Imager/Imager-1.012/ |
H A D | filters.im | 889 i_img_dim integer_X = x; 890 double fractional_X = x - integer_X; 894 double v1 = SmoothedNoise1(integer_X, integer_Y); 895 double v2 = SmoothedNoise1(integer_X + 1, integer_Y); 896 double v3 = SmoothedNoise1(integer_X, integer_Y + 1); 897 double v4 = SmoothedNoise1(integer_X + 1, integer_Y + 1);
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