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Searched refs:integer_X (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/libprojectm/projectm-3.1.12/src/libprojectM/Renderer/
H A DPerlinNoise.hpp59 int integer_X = int(x); in InterpolatedNoise() local
60 float fractional_X = x - integer_X; in InterpolatedNoise()
65 float a0 = noise(integer_X - 1, integer_Y - 1); in InterpolatedNoise()
70 float x0 = noise(integer_X - 1, integer_Y); in InterpolatedNoise()
71 float x1 = noise(integer_X, integer_Y); in InterpolatedNoise()
72 float x2 = noise(integer_X + 1, integer_Y); in InterpolatedNoise()
73 float x3 = noise(integer_X + 2, integer_Y); in InterpolatedNoise()
75 float y0 = noise(integer_X + 0, integer_Y + 1); in InterpolatedNoise()
76 float y1 = noise(integer_X, integer_Y + 1); in InterpolatedNoise()
77 float y2 = noise(integer_X + 1, integer_Y + 1); in InterpolatedNoise()
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H A DPerlinNoiseWithAlpha.hpp65 int integer_X = int(x); in InterpolatedNoise() local
66 float fractional_X = x - integer_X; in InterpolatedNoise()
71 float a0 = noise(integer_X - 1, integer_Y - 1); in InterpolatedNoise()
76 float x0 = noise(integer_X - 1, integer_Y); in InterpolatedNoise()
77 float x1 = noise(integer_X, integer_Y); in InterpolatedNoise()
78 float x2 = noise(integer_X + 1, integer_Y); in InterpolatedNoise()
79 float x3 = noise(integer_X + 2, integer_Y); in InterpolatedNoise()
81 float y0 = noise(integer_X + 0, integer_Y + 1); in InterpolatedNoise()
82 float y1 = noise(integer_X, integer_Y + 1); in InterpolatedNoise()
83 float y2 = noise(integer_X + 1, integer_Y + 1); in InterpolatedNoise()
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/
H A DPerlinNoise.hpp68 int integer_X = int(x); in InterpolatedNoise() local
69 float fractional_X = x - integer_X; in InterpolatedNoise()
74 float a0 = noise(integer_X - 1, integer_Y - 1); in InterpolatedNoise()
79 float x0 = noise(integer_X - 1, integer_Y); in InterpolatedNoise()
80 float x1 = noise(integer_X, integer_Y); in InterpolatedNoise()
81 float x2 = noise(integer_X + 1, integer_Y); in InterpolatedNoise()
82 float x3 = noise(integer_X + 2, integer_Y); in InterpolatedNoise()
84 float y0 = noise(integer_X + 0, integer_Y + 1); in InterpolatedNoise()
85 float y1 = noise(integer_X, integer_Y + 1); in InterpolatedNoise()
86 float y2 = noise(integer_X + 1, integer_Y + 1); in InterpolatedNoise()
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/dports/science/gabedit/GabeditSrc251_300720/src/Display/
H A DTextures.c69 int integer_X =(int) floor(x) ; in InterpolatedNoise_1() local
70 float fractional_X = x - integer_X ; in InterpolatedNoise_1()
73 float v1 = SmoothedNoise_1(integer_X, integer_Y) ; in InterpolatedNoise_1()
74 float v2 = SmoothedNoise_1(integer_X + 1, integer_Y) ; in InterpolatedNoise_1()
75 float v3 = SmoothedNoise_1(integer_X, integer_Y + 1) ; in InterpolatedNoise_1()
76 float v4 = SmoothedNoise_1(integer_X + 1, integer_Y + 1) ; in InterpolatedNoise_1()
/dports/games/simutrans/simutrans-121.0/utils/
H A Dsimrandom.cc247 const int integer_X = (int)floor(x); in interpolated_noise() local
250 const double fractional_X = x - (double)integer_X; in interpolated_noise()
253 const double v1 = smoothed_noise(integer_X, integer_Y); in interpolated_noise()
254 const double v2 = smoothed_noise(integer_X + 1, integer_Y); in interpolated_noise()
255 const double v3 = smoothed_noise(integer_X, integer_Y + 1); in interpolated_noise()
256 const double v4 = smoothed_noise(integer_X + 1, integer_Y + 1); in interpolated_noise()
/dports/games/openttd/openttd-12.1/src/
H A Dtgp.cpp935 const int integer_X = (int)x; in interpolated_noise() local
938 const double fractional_X = x - (double)integer_X; in interpolated_noise()
941 const double v1 = int_noise(integer_X, integer_Y, prime); in interpolated_noise()
942 const double v2 = int_noise(integer_X + 1, integer_Y, prime); in interpolated_noise()
943 const double v3 = int_noise(integer_X, integer_Y + 1, prime); in interpolated_noise()
944 const double v4 = int_noise(integer_X + 1, integer_Y + 1, prime); in interpolated_noise()
/dports/graphics/p5-Imager/Imager-1.012/
H A Dfilters.im889 i_img_dim integer_X = x;
890 double fractional_X = x - integer_X;
894 double v1 = SmoothedNoise1(integer_X, integer_Y);
895 double v2 = SmoothedNoise1(integer_X + 1, integer_Y);
896 double v3 = SmoothedNoise1(integer_X, integer_Y + 1);
897 double v4 = SmoothedNoise1(integer_X + 1, integer_Y + 1);