Searched refs:internalsAreLocal (Results 1 – 1 of 1) sorted by relevance
905 bool internalsAreLocal=false; in ParseGAMESSUKZMatrix() local914 internalsAreLocal = true; in ParseGAMESSUKZMatrix()1035 if (internalsAreLocal) delete mInts; in ParseGAMESSUKZMatrix()