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Searched refs:intersect_ray (Results 1 – 25 of 116) sorted by relevance

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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/test/
H A Doriented_box_test.cpp1118 ASSERT( rotbox.intersect_ray( pt, dir, TOL ) ); in test_ray_intersect()
1120 ASSERT( rotbox.intersect_ray( pt, dir, TOL ) ); in test_ray_intersect()
1122 ASSERT( rotbox.intersect_ray( pt, dir, TOL ) ); in test_ray_intersect()
1124 ASSERT( rotbox.intersect_ray( pt, dir, TOL ) ); in test_ray_intersect()
1126 ASSERT( rotbox.intersect_ray( pt, dir, TOL ) ); in test_ray_intersect()
1128 ASSERT( rotbox.intersect_ray( pt, dir, TOL ) ); in test_ray_intersect()
1132 ASSERT( rotbox.intersect_ray( pt, dir, TOL ) ); in test_ray_intersect()
1134 ASSERT( rotbox.intersect_ray( pt, dir, TOL ) ); in test_ray_intersect()
1136 ASSERT( rotbox.intersect_ray( pt, dir, TOL ) ); in test_ray_intersect()
1138 ASSERT( rotbox.intersect_ray( pt, dir, TOL ) ); in test_ray_intersect()
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H A Dbsp_tree_test.cpp1791 CHECK(!iter.intersect_ray( pt2, dir1, t_in, t_out )); in test_leaf_intersects_ray_common()
1792 CHECK(!iter.intersect_ray( pt2, dir2, t_in, t_out )); in test_leaf_intersects_ray_common()
1793 CHECK(!iter.intersect_ray( pt2, pxdir, t_in, t_out )); in test_leaf_intersects_ray_common()
1802 CHECK(!iter.intersect_ray( pt3, dir1, t_in, t_out )); in test_leaf_intersects_ray_common()
1803 CHECK(!iter.intersect_ray( pt3, dir2, t_in, t_out )); in test_leaf_intersects_ray_common()
1815 CHECK(!iter.intersect_ray( pt3, dirb, t_in, t_out )); in test_leaf_intersects_ray_common()
1857 CHECK(!iter.intersect_ray( pt5, dir1, t_in, t_out )); in test_leaf_intersects_ray_common()
1858 CHECK(!iter.intersect_ray( pt5, dir2, t_in, t_out )); in test_leaf_intersects_ray_common()
1868 CHECK(!iter.intersect_ray( pt6, dir1, t_in, t_out )); in test_leaf_intersects_ray_common()
1869 CHECK(!iter.intersect_ray( pt6, dir2, t_in, t_out )); in test_leaf_intersects_ray_common()
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H A Dadaptive_kd_tree_tests.cpp1279 CHECK(!iter.intersect_ray( pt2, pxdir, t_in, t_out )); in test_leaf_intersects_ray()
1280 CHECK(!iter.intersect_ray( pt2, nxdir, t_in, t_out )); in test_leaf_intersects_ray()
1281 CHECK(!iter.intersect_ray( pt2, pydir, t_in, t_out )); in test_leaf_intersects_ray()
1282 CHECK(!iter.intersect_ray( pt2, nydir, t_in, t_out )); in test_leaf_intersects_ray()
1284 CHECK(!iter.intersect_ray( pt2, nzdir, t_in, t_out )); in test_leaf_intersects_ray()
1288 CHECK(!iter.intersect_ray( pt3, dir1, t_in, t_out )); in test_leaf_intersects_ray()
1289 CHECK(!iter.intersect_ray( pt3, dir2, t_in, t_out )); in test_leaf_intersects_ray()
1290 CHECK(!iter.intersect_ray( pt3, pxdir, t_in, t_out )); in test_leaf_intersects_ray()
1292 CHECK(!iter.intersect_ray( pt3, pydir, t_in, t_out )); in test_leaf_intersects_ray()
1293 CHECK(!iter.intersect_ray( pt3, nydir, t_in, t_out )); in test_leaf_intersects_ray()
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/dports/science/axom/axom-0.6.1/src/axom/primal/tests/
H A Dprimal_ray_intersect.cpp51 EXPECT_TRUE(intersect_ray(sx, nx, sy, ny, TEST_BOX2D, tmin, tmax)); in TEST()
52 EXPECT_FALSE(intersect_ray(sx, -nx, sy, -ny, TEST_BOX2D, tmin, tmax)); in TEST()
69 EXPECT_TRUE(intersect_ray(sx, nx, sy, ny, TEST_BOX2D, tmin, tmax)); in TEST()
70 EXPECT_FALSE(intersect_ray(sx, -nx, sy, -ny, TEST_BOX2D, tmin, tmax)); in TEST()
87 EXPECT_TRUE(intersect_ray(sx, nx, sy, ny, TEST_BOX2D, tmin, tmax)); in TEST()
88 EXPECT_FALSE(intersect_ray(sx, -nx, sy, -ny, TEST_BOX2D, tmin, tmax)); in TEST()
105 EXPECT_TRUE(intersect_ray(sx, nx, sy, ny, TEST_BOX2D, tmin, tmax)); in TEST()
106 EXPECT_FALSE(intersect_ray(sx, -nx, sy, -ny, TEST_BOX2D, tmin, tmax)); in TEST()
140 EXPECT_TRUE(intersect_ray(x0, nx, y0, ny, TEST_BOX2D, tmin, tmax)); in TEST()
141 EXPECT_TRUE(intersect_ray(x0, -nx, y0, -ny, TEST_BOX2D, tmin, tmax)); in TEST()
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/dports/cad/py-ezdxf/ezdxf-0.16.3/tests/test_06_math/
H A Dtest_644_construction_circle.py52 assert len(circle.intersect_ray(ray1_hor)) == 0
53 assert len(circle.intersect_ray(ray2_hor)) == 0
54 assert len(circle.intersect_ray(ray1_vert)) == 0
55 assert len(circle.intersect_ray(ray2_vert)) == 0
56 assert len(circle.intersect_ray(ray3)) == 0
90 cross_points = circle.intersect_ray(ray_vert)
99 cross_points = circle.intersect_ray(ray_hor)
108 cross_points = circle.intersect_ray(ray_slope)
117 cross_points = circle.intersect_ray(ray_slope)
127 cross_points = circle.intersect_ray(ray_hor)
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/dports/science/axom/axom-0.6.1/src/axom/primal/operators/detail/
H A Dintersect_ray_impl.hpp36 inline bool intersect_ray(const primal::Ray<T, 2>& R, in intersect_ray() function
155 AXOM_HOST_DEVICE inline bool intersect_ray( in intersect_ray() function
200 AXOM_HOST_DEVICE inline bool intersect_ray( in intersect_ray() function
248 AXOM_HOST_DEVICE inline bool intersect_ray(const primal::Ray<T, DIM>& R, in intersect_ray() function
273 AXOM_HOST_DEVICE inline bool intersect_ray( in intersect_ray() function
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/platformer/player/
H A Dfollow_camera.gd50 …var col_left = ds.intersect_ray(target, target + Basis(Vector3.UP, deg2rad(autoturn_ray_aperture))…
51 var col = ds.intersect_ray(target, target + delta, collision_exception)
52 …var col_right = ds.intersect_ray(target, target + Basis(Vector3.UP, deg2rad(-autoturn_ray_aperture…
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/3d/platformer/
H A Dfollow_camera.gd38 …var col_left = ds.intersect_ray(target, target + Matrix3(up, deg2rad(autoturn_ray_aperture)).xform…
39 var col = ds.intersect_ray(target, target + delta, collision_exception)
40 …var col_right = ds.intersect_ray(target, target + Matrix3(up, deg2rad(-autoturn_ray_aperture)).xfo…
/dports/science/axom/axom-0.6.1/src/axom/primal/operators/
H A Dintersect.hpp244 return detail::intersect_ray(R, S, ray_param, seg_param, EPS); in intersect()
291 if(detail::intersect_ray(R, S, ray_param, seg_param, EPS)) in intersect()
321 return detail::intersect_ray(R, bb, ip); in intersect()
358 detail::intersect_ray(Ray<T, DIM>(S), bb, tmin, tmax, EPS); in intersect()
/dports/graphics/wings/libigl-2.1.0/include/igl/
H A DAABB.h244 IGL_INLINE bool intersect_ray(
252 IGL_INLINE bool intersect_ray(
260 IGL_INLINE bool intersect_ray(
H A DAABB.cpp838 igl::AABB<DerivedV,DIM>::intersect_ray( in intersect_ray() function in igl::AABB
871 const bool left_ret = m_left->intersect_ray(V,Ele,origin,dir,left_hits); in intersect_ray()
872 const bool right_ret = m_right->intersect_ray(V,Ele,origin,dir,right_hits); in intersect_ray()
881 igl::AABB<DerivedV,DIM>::intersect_ray( in intersect_ray() function in igl::AABB
931 return intersect_ray( in intersect_ray()
939 igl::AABB<DerivedV,DIM>::intersect_ray( in intersect_ray() function in igl::AABB
981 bool left_ret = m_left->intersect_ray(V,Ele,origin,dir,min_t,left_hit); in intersect_ray()
992 bool right_ret = m_right->intersect_ray(V,Ele,origin,dir,min_t,right_hit); in intersect_ray()
1074 template bool igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::intersect_ray<Eigen::Matrix<i…
H A Dambient_occlusion.cpp85 return aabb.intersect_ray( in ambient_occlusion()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libslic3r/SLA/
H A DIndexedMesh.cpp26 void intersect_ray(const TriangleMesh& tm, in intersect_ray() function in Slic3r::sla::IndexedMesh::AABBImpl
35 void intersect_ray(const TriangleMesh& tm, in intersect_ray() function in Slic3r::sla::IndexedMesh::AABBImpl
139 m_aabb->intersect_ray(*m_tm, s, dir, hit); in query_ray_hit()
157 m_aabb->intersect_ray(*m_tm, s, dir, hits); in query_ray_hits()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/
H A DAABB.h247 IGL_INLINE bool intersect_ray(
255 IGL_INLINE bool intersect_ray(
263 IGL_INLINE bool intersect_ray(
H A DAABB.cpp838 igl::AABB<DerivedV,DIM>::intersect_ray( in intersect_ray() function in igl::AABB
871 const bool left_ret = m_left->intersect_ray(V,Ele,origin,dir,left_hits); in intersect_ray()
872 const bool right_ret = m_right->intersect_ray(V,Ele,origin,dir,right_hits); in intersect_ray()
881 igl::AABB<DerivedV,DIM>::intersect_ray( in intersect_ray() function in igl::AABB
932 return intersect_ray( in intersect_ray()
940 igl::AABB<DerivedV,DIM>::intersect_ray( in intersect_ray() function in igl::AABB
982 bool left_ret = m_left->intersect_ray(V,Ele,origin,dir,min_t,left_hit); in intersect_ray()
993 bool right_ret = m_right->intersect_ray(V,Ele,origin,dir,min_t,right_hit); in intersect_ray()
1075 template bool igl::AABB<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 3>::intersect_ray<Eigen::Matrix<i…
/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Dtriangle_mesh.h90 …bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_norm…
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Dtriangle_mesh.h90 …bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_norm…
/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/moab/
H A DBSPTree.hpp315 virtual bool intersect_ray( const double ray_point[3],
431 bool intersect_ray( const double ray_point[3],
H A DOrientedBox.hpp136 bool intersect_ray( const CartVect& ray_start_point,
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/sandboxes/aabb-evaluation/
H A Daabb-evaluation.cpp154 if (AABB.intersect_ray(V, F, origin + 1e-4 * d, d, hit)) in profile()
190 …if (AABB.intersect_ray(vertices, faces, (origin + 1e-4 * d).eval().template cast<float>(), d.templ… in profile()
/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Dtriangle_mesh.h92 …bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_norm…
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dtriangle_mesh.h92 …bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_norm…
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dspring_arm.cpp150 …bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().ori… in process_spring()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dspring_arm.cpp150 …bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().ori… in process_spring()
/dports/cad/py-ezdxf/ezdxf-0.16.3/src/ezdxf/math/
H A Dcircle.py95 def intersect_ray(self, ray: ConstructionRay, member in ConstructionCircle

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