Searched refs:invRadius2 (Results 1 – 5 of 5) sorted by relevance
292 float invRadius2 = 1.f / (light.param.radius * light.param.radius); in ApplyDynamicLight() local325 dist *= invRadius2; in ApplyDynamicLight()
203 // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);
196 // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);