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Searched refs:invRadius2 (Results 1 – 5 of 5) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DSWRenderer.cpp292 float invRadius2 = 1.f / (light.param.radius * light.param.radius); in ApplyDynamicLight() local
325 dist *= invRadius2; in ApplyDynamicLight()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/shaders/
H A Dssao.glsl203 // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/shaders/
H A Dssao.glsl203 // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/shaders/
H A Dssao.glsl196 // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/shaders/
H A Dssao.glsl196 // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);