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Searched refs:inval_char (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-genesis_plus_gx/Genesis-Plus-GX-7f83bc5/gx/gui/
H A Dfont.c175 if(c<sys_fontdata->first_char || c>sys_fontdata->last_char) c = sys_fontdata->inval_char; in GetFontTexel()
274 c = fontHeader->inval_char; in FONT_Init()
/dports/games/kodi-addon-game.libretro.genplus/game.libretro.genplus-1.7.4.15-Matrix/depends/common/genplus/gx/gui/
H A Dfont.c175 if(c<sys_fontdata->first_char || c>sys_fontdata->last_char) c = sys_fontdata->inval_char; in GetFontTexel()
274 c = fontHeader->inval_char; in FONT_Init()
/dports/games/retroarch/RetroArch-1.9.7/wii/libogc/include/ogc/
H A Dsystem.h190 u16 inval_char; member
/dports/lang/fpc-source/fpc-3.2.2/packages/libogcfpc/src/ogc/
H A Dsystem.inc92 inval_char: cuint16;
/dports/games/retroarch/RetroArch-1.9.7/wii/libogc/libogc/
H A Dsystem.c1466 if(c<sys_fontdata->first_char || c>sys_fontdata->last_char) c = sys_fontdata->inval_char; in SYS_GetFontTexture()
1487 if(c<sys_fontdata->first_char || c>sys_fontdata->last_char) c = sys_fontdata->inval_char; in SYS_GetFontTexel()