Searched refs:invcolor (Results 1 – 17 of 17) sorted by relevance
51 int invcolor; member in netgen::VisualScene
427 if (!invcolor) in SetOpenGlColor()
385 if (invcolor) Swap (hmax, hmin); in DrawScene()3913 if (!invcolor) in SetOpenGlColor()4190 vssolution.invcolor = in Ng_Vis_Set()4406 vssolution.invcolor = in Ng_Vis_Set()
53 vssolution.invcolor = in Ng_Vis_Set()264 vssolution.invcolor = in Ng_Vis_Set()
40 int invcolor; member in netgen::VisualScene
457 if (!invcolor) in SetOpenGlColor()
422 if (invcolor) Swap (hmax, hmin); in DrawScene()4574 if (!invcolor) in SetOpenGlColor()
183 lua_pushinteger(L, skincolors[colornum].invcolor); // push color in lib_coloropposite()
235 UINT16 invcolor; // Signpost color member
1593 info->invcolor = v; in lib_setSkinColor()1631 lua_pushinteger(L, info->invcolor); in skincolor_get()1688 info->invcolor = v; in skincolor_set()
8321 col = skincolors[col].ramp[skincolors[skincolors[col].invcolor].invshade];8326 col = skincolors[skincolors[col].invcolor].ramp[skincolors[col].invshade];9192 col = skincolors[charskin->prefcolor].invcolor;9255 curoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;9294 prevoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;9324 nextoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
716 skincolors[num].invcolor = v; in readskincolor()718 skincolors[num].invcolor = SKINCOLOR_GREEN; in readskincolor()
5157 signcolor = skincolors[facecolor].invcolor; in A_SignPlayer()5193 signcolor = skincolors[facecolor].invcolor; in A_SignPlayer()5226 signframe += (15 - skincolors[skincolors[signcolor].invcolor].invshade); in A_SignPlayer()
118 #define invcolor "#ffffff" macro417 return makeInverterSchema(invcolor); in generateInsideSchema()
1729 int invcolor = color & 7;1731 fillattr = curses_color_attr(color, invcolor);
1695 int invcolor = color & 7;1697 fillattr = curses_color_attr(color, invcolor);