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Searched refs:invcolor (Results 1 – 17 of 17) sorted by relevance

/dports/cad/gmsh/gmsh-4.9.2-source/contrib/Netgen/libsrc/visualization/
H A Dmvdraw.hpp51 int invcolor; member in netgen::VisualScene
H A Dmvdraw.cpp427 if (!invcolor) in SetOpenGlColor()
H A Dvssolution.cpp385 if (invcolor) Swap (hmax, hmin); in DrawScene()
3913 if (!invcolor) in SetOpenGlColor()
4190 vssolution.invcolor = in Ng_Vis_Set()
4406 vssolution.invcolor = in Ng_Vis_Set()
/dports/cad/netgen/netgen-6.2.2105/libsrc/visualization/
H A Dvisualpkg.cpp53 vssolution.invcolor = in Ng_Vis_Set()
264 vssolution.invcolor = in Ng_Vis_Set()
H A Dmvdraw.hpp40 int invcolor; member in netgen::VisualScene
H A Dmvdraw.cpp457 if (!invcolor) in SetOpenGlColor()
H A Dvssolution.cpp422 if (invcolor) Swap (hmax, hmin); in DrawScene()
4574 if (!invcolor) in SetOpenGlColor()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_mathlib.c183 lua_pushinteger(L, skincolors[colornum].invcolor); // push color in lib_coloropposite()
H A Ddoomdef.h235 UINT16 invcolor; // Signpost color member
H A Dlua_infolib.c1593 info->invcolor = v; in lib_setSkinColor()
1631 lua_pushinteger(L, info->invcolor); in skincolor_get()
1688 info->invcolor = v; in skincolor_set()
H A Dm_menu.c8321 col = skincolors[col].ramp[skincolors[skincolors[col].invcolor].invshade];
8326 col = skincolors[skincolors[col].invcolor].ramp[skincolors[col].invshade];
9192 col = skincolors[charskin->prefcolor].invcolor;
9255 curoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
9294 prevoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
9324 nextoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
H A Ddeh_soc.c716 skincolors[num].invcolor = v; in readskincolor()
718 skincolors[num].invcolor = SKINCOLOR_GREEN; in readskincolor()
H A Dp_enemy.c5157 signcolor = skincolors[facecolor].invcolor; in A_SignPlayer()
5193 signcolor = skincolors[facecolor].invcolor; in A_SignPlayer()
5226 signframe += (15 - skincolors[skincolors[signcolor].invcolor].invshade); in A_SignPlayer()
/dports/audio/faust/faust-2.37.3/compiler/draw/
H A Ddrawschema.cpp118 #define invcolor "#ffffff" macro
417 return makeInverterSchema(invcolor); in generateInsideSchema()
/dports/games/xnethack/xNetHack-xnh6.1/win/curses/
H A Dcursstat.c1729 int invcolor = color & 7;
1731 fillattr = curses_color_attr(color, invcolor);
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/win/curses/
H A Dcursstat.c1695 int invcolor = color & 7;
1697 fillattr = curses_color_attr(color, invcolor);
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/win/curses/
H A Dcursstat.c1695 int invcolor = color & 7;
1697 fillattr = curses_color_attr(color, invcolor);