Searched refs:inventory_has_object (Results 1 – 6 of 6) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/ |
H A D | u6_usecode.cpp | 2143 if (!player_actor->inventory_has_object(OBJ_U6_BUCKET)) { in fill_bucket() 2144 if (player_actor->inventory_has_object(OBJ_U6_BUCKET_OF_MILK) || in fill_bucket() 2145 player_actor->inventory_has_object(OBJ_U6_BUCKET_OF_WATER)) { in fill_bucket() 2178 if (!player_actor->inventory_has_object(OBJ_U6_BUCKET_OF_MILK)) { in use_churn() 2211 if (!player_actor->inventory_has_object(OBJ_U6_HONEY_JAR)) { in use_beehive() 2212 if (player_actor->inventory_has_object(OBJ_U6_JAR_OF_HONEY)) { in use_beehive()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | magic.cpp | 262 if (!caster->inventory_has_object(obj_n_reagent[shift], 0, false)) { in cast()
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H A D | converse_interpret.cpp | 928 …if (cnpc && cnpc->inventory_has_object(v[1], v[2], (v[2] != 0 ? true : false))) //don't search qua… in evop()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | actor.h | 617 …bool inventory_has_object(uint16 obj_n, uint8 qual = 0, bool match_quality = OBJ_MATCH_QUALITY, ui…
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H A D | actor.cpp | 703 bool Actor::inventory_has_object(uint16 objN, uint8 qual, bool match_quality, uint8 frameN, bool ma… in inventory_has_object() function in Ultima::Nuvie::Actor
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/ |
H A D | script_actor.cpp | 1610 lua_pushboolean(L, (int)actor->inventory_has_object(obj_n, 0, false)); in nscript_actor_inv_has_obj_n()
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