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Searched refs:inventory_has_object (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/
H A Du6_usecode.cpp2143 if (!player_actor->inventory_has_object(OBJ_U6_BUCKET)) { in fill_bucket()
2144 if (player_actor->inventory_has_object(OBJ_U6_BUCKET_OF_MILK) || in fill_bucket()
2145 player_actor->inventory_has_object(OBJ_U6_BUCKET_OF_WATER)) { in fill_bucket()
2178 if (!player_actor->inventory_has_object(OBJ_U6_BUCKET_OF_MILK)) { in use_churn()
2211 if (!player_actor->inventory_has_object(OBJ_U6_HONEY_JAR)) { in use_beehive()
2212 if (player_actor->inventory_has_object(OBJ_U6_JAR_OF_HONEY)) { in use_beehive()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dmagic.cpp262 if (!caster->inventory_has_object(obj_n_reagent[shift], 0, false)) { in cast()
H A Dconverse_interpret.cpp928 …if (cnpc && cnpc->inventory_has_object(v[1], v[2], (v[2] != 0 ? true : false))) //don't search qua… in evop()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Dactor.h617 …bool inventory_has_object(uint16 obj_n, uint8 qual = 0, bool match_quality = OBJ_MATCH_QUALITY, ui…
H A Dactor.cpp703 bool Actor::inventory_has_object(uint16 objN, uint8 qual, bool match_quality, uint8 frameN, bool ma… in inventory_has_object() function in Ultima::Nuvie::Actor
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript_actor.cpp1610 lua_pushboolean(L, (int)actor->inventory_has_object(obj_n, 0, false)); in nscript_actor_inv_has_obj_n()