/dports/graphics/filmulator/filmulator-gui-0.11.1/filmulator-gui/core/ |
H A D | colorSpaces.cpp | 198 float invgamma[65536]; in sRGB_linearize() local 201 invgamma[i] = sRGB_inverse_gamma(i / 65535.0f); in sRGB_linearize() 213 out(i, j ) = invgamma[in(i, j )]; in sRGB_linearize() 214 out(i, j+1) = invgamma[in(i, j+1)]; in sRGB_linearize() 215 out(i, j+2) = invgamma[in(i, j+2)]; in sRGB_linearize()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | palette.c | 175 double invgamma; in BuildGammaTable8() local 178 invgamma = 1.0 / gamma; in BuildGammaTable8() 188 adjusted = (int) (255.0 * (pow(t, invgamma) * scale + base) + 0.5); in BuildGammaTable8() 196 double invgamma; in BuildGammaTable16() local 199 invgamma = 1.0 / gamma; in BuildGammaTable16() 205 adjusted = (int) (65535.0 * (pow(t, invgamma) * scale + base) + 0.5); in BuildGammaTable16()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | palette.c | 222 double invgamma; in BuildGammaTable8() local 225 invgamma = 1.0 / gamma; in BuildGammaTable8() 235 adjusted = (int) (255.0 * (pow(t, invgamma) * scale + base) + 0.5); in BuildGammaTable8() 243 double invgamma; in BuildGammaTable16() local 246 invgamma = 1.0 / gamma; in BuildGammaTable16() 252 adjusted = (int) (65535.0 * (pow(t, invgamma) * scale + base) + 0.5); in BuildGammaTable16()
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/dports/games/darkplaces/darkplaces/ |
H A D | palette.c | 222 double invgamma; in BuildGammaTable8() local 225 invgamma = 1.0 / gamma; in BuildGammaTable8() 235 adjusted = (int) (255.0 * (pow(t, invgamma) * scale + base) + 0.5); in BuildGammaTable8() 243 double invgamma; in BuildGammaTable16() local 246 invgamma = 1.0 / gamma; in BuildGammaTable16() 252 adjusted = (int) (65535.0 * (pow(t, invgamma) * scale + base) + 0.5); in BuildGammaTable16()
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/dports/graphics/blender/blender-2.91.0/source/blender/compositor/operations/ |
H A D | COM_ColorCorrectionOperation.cpp | 112 float invgamma = 1.0f / gamma; in executePixelSampled() local 128 r = color_correct_powf_safe(r * gain + lift, invgamma, r); in executePixelSampled() 129 g = color_correct_powf_safe(g * gain + lift, invgamma, g); in executePixelSampled() 130 b = color_correct_powf_safe(b * gain + lift, invgamma, b); in executePixelSampled()
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | v_gamma.h | 118 double invgamma = 1.0 / level; in generateGammaTable() local 121 table[i] = (byte)(255.0 * pow(double(i) / 255.0, invgamma)); in generateGammaTable()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-slangtest/ |
H A D | scanline.slang | 22 vec3 invgamma(vec3 v) 53 FragColor = vec4(invgamma(global.BOOST * color), 1.0);
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/dports/science/qwalk/mainline-1.0.1-300-g1b7e381/src/attic/ |
H A D | overlaps.cpp | 259 doublevar invgamma=1.0/gamma; in calculate_overlap() local 268 PA=diff*alpha2*invgamma; in calculate_overlap() 269 PB=-diff*alpha1*invgamma; in calculate_overlap() 289 doublevar overlap=exp(-alpha1*alpha2*AB2*invgamma)*dummyI; in calculate_overlap()
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H A D | integrals.h | 314 doublevar invgamma=1.0/gamma; in S12_f() local 322 PA=diff*alpha2*invgamma; in S12_f() 323 PB=-diff*alpha1*invgamma; in S12_f() 332 return exp(-alpha1*alpha2*AB2*invgamma)*dummyI; in S12_f()
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/dports/science/py-scipy/scipy-1.7.1/doc/source/tutorial/stats/ |
H A D | continuous_invgamma.rst | 2 .. _continuous-invgamma: 38 Implementation: `scipy.stats.invgamma`
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/dports/biology/ugene/ugene-40.1/src/plugins/external_tool_support/src/mrbayes/ |
H A D | MrBayesSupport.cpp | 138 QString MrBayesVariationTypes::invgamma("invgamma"); member in U2::MrBayesVariationTypes 146 << MrBayesVariationTypes::invgamma; in getVariationTypes()
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H A D | MrBayesSupport.h | 76 static QString invgamma; variable
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | iocc-fan-bounce.glsl | 135 #define invgamma 1.6 304 vec2 fxz = 1.0 - (1.0 - invgamma)*txz/Txz0; 306 float lig = log(invgamma); 308 vec2 ign = pow(vec2(invgamma), nxz); 311 txz -= Txz0 * vec2(1.0 - ign) / vec2(1.0 - invgamma);
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/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/iv/ |
H A D | ivimage.cpp | 214 calc_exposure(float value, float gain, float invgamma) in calc_exposure() argument 216 if (invgamma != 1 && value >= 0) in calc_exposure() 217 return powf(gain * value, invgamma); in calc_exposure()
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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/iv/ |
H A D | ivimage.cpp | 214 calc_exposure(float value, float gain, float invgamma) in calc_exposure() argument 216 if (invgamma != 1 && value >= 0) in calc_exposure() 217 return powf(gain * value, invgamma); in calc_exposure()
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/dports/benchmarks/phoronix-test-suite/phoronix-test-suite-10.6.1/ob-cache/test-profiles/pts/mrbayes-1.3.1/ |
H A D | install.sh | 20 lset nst=6 rates=invgamma;
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/dports/benchmarks/phoronix-test-suite/phoronix-test-suite-10.6.1/ob-cache/test-profiles/pts/mrbayes-1.3.2/ |
H A D | install.sh | 20 lset nst=6 rates=invgamma;
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/dports/math/py-spvcm/spvcm-0.3.0/spvcm/upper_level/sma/ |
H A D | model.py | 103 st.Tau2 = stats.invgamma.rvs(st.Tau2_an, scale=bn) 112 st.Sigma2 = stats.invgamma.rvs(st.Sigma2_an, scale=bn)
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/dports/java/openjdk11/jdk11u-jdk-11.0.13-8-1/src/java.desktop/windows/native/libawt/java2d/d3d/ |
H A D | D3DTextRenderer.cpp | 99 jfloat invgamma = fcon; in D3DTR_UpdateLCDTextContrast() local 100 jfloat gamma = 1.0f / invgamma; in D3DTR_UpdateLCDTextContrast() 104 vals[0] = invgamma; in D3DTR_UpdateLCDTextContrast() 105 vals[1] = invgamma; in D3DTR_UpdateLCDTextContrast() 106 vals[2] = invgamma; in D3DTR_UpdateLCDTextContrast()
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/dports/java/openjdk11-jre/jdk11u-jdk-11.0.13-8-1/src/java.desktop/windows/native/libawt/java2d/d3d/ |
H A D | D3DTextRenderer.cpp | 99 jfloat invgamma = fcon; in D3DTR_UpdateLCDTextContrast() local 100 jfloat gamma = 1.0f / invgamma; in D3DTR_UpdateLCDTextContrast() 104 vals[0] = invgamma; in D3DTR_UpdateLCDTextContrast() 105 vals[1] = invgamma; in D3DTR_UpdateLCDTextContrast() 106 vals[2] = invgamma; in D3DTR_UpdateLCDTextContrast()
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/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/windows/native/libawt/java2d/d3d/ |
H A D | D3DTextRenderer.cpp | 99 jfloat invgamma = fcon; in D3DTR_UpdateLCDTextContrast() local 100 jfloat gamma = 1.0f / invgamma; in D3DTR_UpdateLCDTextContrast() 104 vals[0] = invgamma; in D3DTR_UpdateLCDTextContrast() 105 vals[1] = invgamma; in D3DTR_UpdateLCDTextContrast() 106 vals[2] = invgamma; in D3DTR_UpdateLCDTextContrast()
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/dports/java/openjdk15/jdk15u-jdk-15.0.6-1-1/src/java.desktop/windows/native/libawt/java2d/d3d/ |
H A D | D3DTextRenderer.cpp | 99 jfloat invgamma = fcon; in D3DTR_UpdateLCDTextContrast() local 100 jfloat gamma = 1.0f / invgamma; in D3DTR_UpdateLCDTextContrast() 104 vals[0] = invgamma; in D3DTR_UpdateLCDTextContrast() 105 vals[1] = invgamma; in D3DTR_UpdateLCDTextContrast() 106 vals[2] = invgamma; in D3DTR_UpdateLCDTextContrast()
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/dports/java/openjdk16/jdk16u-jdk-16.0.2-7-1/src/java.desktop/windows/native/libawt/java2d/d3d/ |
H A D | D3DTextRenderer.cpp | 99 jfloat invgamma = fcon; in D3DTR_UpdateLCDTextContrast() local 100 jfloat gamma = 1.0f / invgamma; in D3DTR_UpdateLCDTextContrast() 104 vals[0] = invgamma; in D3DTR_UpdateLCDTextContrast() 105 vals[1] = invgamma; in D3DTR_UpdateLCDTextContrast() 106 vals[2] = invgamma; in D3DTR_UpdateLCDTextContrast()
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/dports/java/openjdk17/jdk17u-jdk-17.0.1-12-1/src/java.desktop/windows/native/libawt/java2d/d3d/ |
H A D | D3DTextRenderer.cpp | 99 jfloat invgamma = fcon; in D3DTR_UpdateLCDTextContrast() local 100 jfloat gamma = 1.0f / invgamma; in D3DTR_UpdateLCDTextContrast() 104 vals[0] = invgamma; in D3DTR_UpdateLCDTextContrast() 105 vals[1] = invgamma; in D3DTR_UpdateLCDTextContrast() 106 vals[2] = invgamma; in D3DTR_UpdateLCDTextContrast()
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/dports/java/openjdk14/jdk14u-jdk-14.0.2-12-1/src/java.desktop/windows/native/libawt/java2d/d3d/ |
H A D | D3DTextRenderer.cpp | 99 jfloat invgamma = fcon; in D3DTR_UpdateLCDTextContrast() local 100 jfloat gamma = 1.0f / invgamma; in D3DTR_UpdateLCDTextContrast() 104 vals[0] = invgamma; in D3DTR_UpdateLCDTextContrast() 105 vals[1] = invgamma; in D3DTR_UpdateLCDTextContrast() 106 vals[2] = invgamma; in D3DTR_UpdateLCDTextContrast()
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