Searched refs:invincibility_duration (Results 1 – 4 of 4) sorted by relevance
66 const uint32_t invincibility_duration = 2000; in start() local67 hero.set_invincible(true, invincibility_duration); in start()69 get_sprites().blink(invincibility_duration); in start()
445 player->invincibility_duration= 0; in new_player()655 player->invincibility_duration= FLOOR(player->invincibility_duration-1, 0); in update_players()798 if (player->invincibility_duration && damage->type!=player_settings.Vulnerability) in damage_player()1052 if (player->invincibility_duration) legal= false; in legal_player_powerup()1094 player->invincibility_duration+= kINVINCIBILITY_DURATION; in process_player_powerup()1622 player->invincibility_duration= 0; in revive_player()1904 if (player->invincibility_duration) in get_player_transfer_mode()1907 duration= player->invincibility_duration; in get_player_transfer_mode()1923 if(player->invincibility_duration && player->invisibility_duration) in get_player_transfer_mode()2180 StreamToValue(S,ObjPtr->invincibility_duration); in unpack_player_data()[all …]
385 int16 invincibility_duration; member
1813 lua_pushnumber(L, get_player_data(Lua_Player::Index(L, 1))->invincibility_duration); in Lua_Player_Get_Invincibility_Duration()2106 player->invincibility_duration = static_cast<int>(lua_tonumber(L, 2)); in Lua_Player_Set_Invincibility_Duration()