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Searched refs:invis_phase (Results 1 – 2 of 2) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dmonster2.c2776 q_ptr->invis_phase >= (hostile ? 85 : 20)) in update_player()
2893 p_ptr->invis_phase = TRUE; in update_player_flicker()
2894 else p_ptr->invis_phase = FALSE; in update_player_flicker()
2899 p_ptr->invis_phase = rand_int(100); in update_player_flicker()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dtypes.h2855 int invis_phase; /* for invisible players who flicker towards others */ member