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Searched refs:isFrameActive (Results 1 – 7 of 7) sorted by relevance

/dports/games/gogui/Quaqua/src/ch/randelshofer/quaqua/jaguar/
H A DQuaqua13JaguarTabbedPaneUI.java81 private boolean isFrameActive; field in Quaqua13JaguarTabbedPaneUI
335 if (isFrameActive) { in paintTabBorderTop()
346 if (isFrameActive) { in paintTabBorderTop()
432 if (isFrameActive) { in paintTabBorderLeft()
443 if (isFrameActive) { in paintTabBorderLeft()
470 if (isFrameActive) { in paintTabBorderBottom()
481 if (isFrameActive) { in paintTabBorderBottom()
973 if (isFrameActive) { in paintContentBorderTopEdge()
1003 if (isFrameActive) { in paintContentBorderBottomEdge()
1032 if (isFrameActive) { in paintContentBorderLeftEdge()
[all …]
/dports/games/gogui/Quaqua/src/ch/randelshofer/quaqua/
H A DQuaquaComboBoxButton.java200 boolean isFrameActive = QuaquaUtilities.isOnActiveWindow(comboBox); in paintComponent()
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Danimation.h150 bool isFrameActive(int index) { in isFrameActive() function
H A Dlara.h2787 if (animation.isFrameActive(0)) in getStateOnwater()
3199 if (animation.isFrameActive(pickupFrame)) { in doCustomCommand()
3232 … if (animation.isFrameActive(state == STATE_USE_PUZZLE ? PUZZLE_FRAME : KEY_FRAME)) { in doCustomCommand()
H A Dcontroller.h1168 if (animation.isFrameActive(frame)) { in updateAnimation()
/dports/graphics/aseprite/aseprite-1.2.9/src/app/ui/timeline/
H A Dtimeline.h303 bool isFrameActive(const frame_t frame) const;
H A Dtimeline.cpp735 bool selectFrame = (mouseMsg->left() || !isFrameActive(m_clk.frame)); in onProcessMessage()
880 || !isFrameActive(m_clk.frame)); in onProcessMessage()
1958 bool is_active = isFrameActive(frame); in drawHeaderFrame()
3585 bool Timeline::isFrameActive(const frame_t frame) const in isFrameActive() function in app::Timeline
4034 if (isFrameActive(f)) in selectedFramesDuration()