Searched refs:isG1 (Results 1 – 4 of 4) sorted by relevance
519 Standard_Boolean isG1 = Standard_True; in IsG1() local528 && (DV1.Angle(DV2) > AngularTolerance) ) isG1 = Standard_False; in IsG1()539 if (Norm(DM1 - DM2) > AngularTolerance) isG1 = Standard_False; in IsG1()541 else isG1 = Standard_False; // 1 Null the other is not in IsG1()544 if (isG1) return 1; in IsG1()
2787 Standard_Boolean isG1; in BuildShell() local2792 if (isec>1) isG1 = in BuildShell()2794 else isG1 = Standard_False; in BuildShell()2797 if (isG1) { in BuildShell()2811 isG1 = (myLoc->IsG1(IPath-1, myTol3d, myTolAngular) >= 0); in BuildShell()2812 else isG1 = Standard_False; in BuildShell()2815 if (isG1) { in BuildShell()
1063 TColStd_Array1OfBoolean isG1(0,size); in PerformMoreThreeCorner() local1078 isG1.SetValue(ind,Standard_False); in PerformMoreThreeCorner()1947 isG1.SetValue(ii,Standard_True); in PerformMoreThreeCorner()2398 if (isG1.Value(ic)) in PerformMoreThreeCorner()
2545 "E4Dx8nKFZ5xvfLmifOOm2pTH5TGZ5Ld5/ap7EQBgWgDL22AgGjTZY+isG1+1lrTjLIHrG49x0XBG\n",