Searched refs:isGLES2Compliant (Results 1 – 9 of 9) sorted by relevance
448 if (!isGLES2Compliant()) in initializeNewContext()461 m_isGLES2Compliant = m_context->isGLES2Compliant(); in setupFlags()1230 if (!isGLES2Compliant()) { in deleteBuffer()1358 if (index > 0 || isGLES2Compliant()) { in disableVertexAttribArray()1589 if (!isGLES2Compliant()) in drawArrays()1594 if (!isGLES2Compliant() && vertexAttrib0Simulated) in drawArrays()1662 if (!isGLES2Compliant()) { in drawElements()1872 if (!isGLES2Compliant()) in getActiveUniform()2742 if (!isGLES2Compliant()) { in linkProgram()4647 if (index || isGLES2Compliant()) { in vertexAttribfImpl()[all …]
319 bool isGLES2Compliant() { return m_isGLES2Compliant; } in isGLES2Compliant() function
255 bool GraphicsContext3D::isGLES2Compliant() const
498 bool isGLES2Compliant() const;
286 bool GraphicsContext3D::isGLES2Compliant() const in isGLES2Compliant() function in WebCore::GraphicsContext3D
13404 Removed duplicate implementation of isGLES2Compliant from14672 (WebCore::GraphicsContext3D::isGLES2Compliant):14743 [Qt] GraphicsContext3DQt.cpp does not implement isGLES2Compliant() 14747 (WebCore::GraphicsContext3D::isGLES2Compliant):17372 Add isGLES2Compliant to GraphicsContext3D: make the method const.17375 * platform/graphics/GraphicsContext3D.h: Make isGLES2Compliant() const.17377 (WebCore::GraphicsContext3D::isGLES2Compliant):18037 Add isGLES2Compliant to GraphicsContext3D18040 * html/canvas/WebGLRenderingContext.cpp: Add isGLES2Compliant().18041 (WebCore::WebGLRenderingContext::isGLES2Compliant):[all …]
11443 (WebCore::WebGLRenderingContext::isGLES2Compliant):71086 …bGLRenderingContext.cpp: Add two new flags and use them to replace the original isGLES2Compliant().108511 (WebCore::WebGLRenderingContext::handleNPOTTextures): Move isGLES2Compliant() to caller.
37601 …(WebCore::WebGLRenderingContext::copyTexImage2D): Remove the isGLES2Compliant flag around format c…
30548 (WebCore::GraphicsContext3D::isGLES2Compliant): Ditto.