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Searched refs:isGravLift (Results 1 – 6 of 6) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DMapData.cpp133 bool MapData::isGravLift() const in isGravLift() function in OpenXcom::MapData
150 void MapData::setFlags(bool isUfoDoor, bool stopLOS, bool isNoFloor, int bigWall, bool isGravLift, … in setFlags() argument
156 _isGravLift = isGravLift; in setFlags()
H A DMapData.h86 bool isGravLift() const;
88 …void setFlags(bool isUfoDoor, bool stopLOS, bool isNoFloor, int bigWall, bool isGravLift, bool isD…
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DPathfinding.cpp814 …tartTile->getMapData(MapData::O_FLOOR)->isGravLift() && destinationTile->getMapData(MapData::O_FLO… in validateUpDown()
H A DBattlescapeGenerator.cpp268 _save->getTiles()[i]->getMapData(MapData::O_FLOOR)->isGravLift() && in nextStage()
347 _save->getTiles()[i]->getMapData(MapData::O_FLOOR)->isGravLift() && in run()
H A DTileEngine.cpp2317 …24 == 1) && tile->getMapData(MapData::O_FLOOR) && tile->getMapData(MapData::O_FLOOR)->isGravLift()) in voxelCheck()
2319 …tileBelow->getMapData(MapData::O_FLOOR) && !tileBelow->getMapData(MapData::O_FLOOR)->isGravLift())) in voxelCheck()
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DTile.cpp449 if (_objects[part]->isGravLift()) in destroy()