Searched refs:isGravLift (Results 1 – 6 of 6) sorted by relevance
/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/ |
H A D | MapData.cpp | 133 bool MapData::isGravLift() const in isGravLift() function in OpenXcom::MapData 150 void MapData::setFlags(bool isUfoDoor, bool stopLOS, bool isNoFloor, int bigWall, bool isGravLift, … in setFlags() argument 156 _isGravLift = isGravLift; in setFlags()
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H A D | MapData.h | 86 bool isGravLift() const; 88 …void setFlags(bool isUfoDoor, bool stopLOS, bool isNoFloor, int bigWall, bool isGravLift, bool isD…
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | Pathfinding.cpp | 814 …tartTile->getMapData(MapData::O_FLOOR)->isGravLift() && destinationTile->getMapData(MapData::O_FLO… in validateUpDown()
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H A D | BattlescapeGenerator.cpp | 268 _save->getTiles()[i]->getMapData(MapData::O_FLOOR)->isGravLift() && in nextStage() 347 _save->getTiles()[i]->getMapData(MapData::O_FLOOR)->isGravLift() && in run()
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H A D | TileEngine.cpp | 2317 …24 == 1) && tile->getMapData(MapData::O_FLOOR) && tile->getMapData(MapData::O_FLOOR)->isGravLift()) in voxelCheck() 2319 …tileBelow->getMapData(MapData::O_FLOOR) && !tileBelow->getMapData(MapData::O_FLOOR)->isGravLift())) in voxelCheck()
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/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | Tile.cpp | 449 if (_objects[part]->isGravLift()) in destroy()
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