Searched refs:isInCutscene (Results 1 – 5 of 5) sorted by relevance
1563 bool isInCutscene();
4122 if (isInCutscene()) in action()4190 if (!isInCutscene()) in onUpdate()4998 bool DSQ::isInCutscene() in isInCutscene() function in DSQ
1223 if (!dsq->isInCutscene() && dsq->game->avatar && activeTile in onUpdate()
7809 luaFunc(isInCutscene) in luaFunc() argument7811 luaReturnBool(dsq->isInCutscene()); in luaFunc()10191 luaRegister(isInCutscene),
8108 if (dsq->isInCutscene()) in onPressEscape()