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Searched refs:isInGameMenu (Results 1 – 9 of 9) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DRecipeMenuEntry.cpp342 if (!dsq->game->isInGameMenu()) in toggle()
H A DMiniMapRender.cpp327 …if (!dsq->game->isInGameMenu() && (!dsq->game->isPaused() || (dsq->game->isPaused() && dsq->game->… in onUpdate()
H A DGame.cpp1548 if (effects && !this->isInGameMenu()) return; in hideInGameMenu()
5608 bool Game::isInGameMenu() in isInGameMenu() function in Game
6005 if (isInGameMenu()) in action()
8124 if (dsq->game->isInGameMenu()) in onPressEscape()
9621 if (isInGameMenu()) in updateInGameMenu()
9744 if (!dsq->game->isPaused() || dsq->game->isInGameMenu() || !dsq->game->avatar->isInputEnabled()) in updateCursor()
9747 if (dsq->game->isInGameMenu() || !dsq->game->avatar->isInputEnabled()) in updateCursor()
9815 …else if (dsq->game->isInGameMenu() || v.isLength2DIn(avatar->getStopDistance()) || (avatar->entity… in updateCursor()
10787 if (!isInGameMenu()) in removeState()
H A DGame.h794 bool isInGameMenu();
H A DWorldMapRender.cpp1367 if (dsq->game->isInGameMenu()) return; in toggle()
H A DDSQ.cpp3907 if (!dsq->game->isInGameMenu() && !dsq->game->isSceneEditorActive() && !dsq->game->isPaused()) in onMouseInput()
4549 …me && game->avatar && game->avatar->isInputEnabled() && !game->isPaused() && !game->isInGameMenu()) in onUpdate()
H A DScriptInterface.cpp4696 luaFunc(isInGameMenu) in luaFunc() argument
4698 luaReturnBool(dsq->game->isInGameMenu()); in luaFunc()
9093 if(dsq->game->isInGameMenu()) in luaFunc()
9536 luaRegister(isInGameMenu),
H A DSceneEditor.cpp2929 if (dsq->game->isInGameMenu()) return; in toggle()
H A DAvatar.cpp5648 …sq->game->avatar->isSinging() && dsq->game->avatar->isInputEnabled() && !dsq->game->isInGameMenu()) in onUpdate()