Searched refs:isInGameMenu (Results 1 – 9 of 9) sorted by relevance
342 if (!dsq->game->isInGameMenu()) in toggle()
327 …if (!dsq->game->isInGameMenu() && (!dsq->game->isPaused() || (dsq->game->isPaused() && dsq->game->… in onUpdate()
1548 if (effects && !this->isInGameMenu()) return; in hideInGameMenu()5608 bool Game::isInGameMenu() in isInGameMenu() function in Game6005 if (isInGameMenu()) in action()8124 if (dsq->game->isInGameMenu()) in onPressEscape()9621 if (isInGameMenu()) in updateInGameMenu()9744 if (!dsq->game->isPaused() || dsq->game->isInGameMenu() || !dsq->game->avatar->isInputEnabled()) in updateCursor()9747 if (dsq->game->isInGameMenu() || !dsq->game->avatar->isInputEnabled()) in updateCursor()9815 …else if (dsq->game->isInGameMenu() || v.isLength2DIn(avatar->getStopDistance()) || (avatar->entity… in updateCursor()10787 if (!isInGameMenu()) in removeState()
794 bool isInGameMenu();
1367 if (dsq->game->isInGameMenu()) return; in toggle()
3907 if (!dsq->game->isInGameMenu() && !dsq->game->isSceneEditorActive() && !dsq->game->isPaused()) in onMouseInput()4549 …me && game->avatar && game->avatar->isInputEnabled() && !game->isPaused() && !game->isInGameMenu()) in onUpdate()
4696 luaFunc(isInGameMenu) in luaFunc() argument4698 luaReturnBool(dsq->game->isInGameMenu()); in luaFunc()9093 if(dsq->game->isInGameMenu()) in luaFunc()9536 luaRegister(isInGameMenu),
2929 if (dsq->game->isInGameMenu()) return; in toggle()
5648 …sq->game->avatar->isSinging() && dsq->game->avatar->isInputEnabled() && !dsq->game->isInGameMenu()) in onUpdate()