Searched refs:isInGunMode (Results 1 – 3 of 3) sorted by relevance
134 bool isInGunMode ( void ) const { return m_state & MODE_GUN; } in isInGunMode() function in Avatar
156 if( ! isInGunMode() ) return; in leaveCurrentGun()336 if( isInGunMode() ) { in update()
746 ! localAvatar->isInGMMode() && ! localAvatar->isInGunMode() ) { in updateGraphics()