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Searched refs:isLeftDef (Results 1 – 5 of 5) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_actor.cpp728 if (fromContType->isRightDef() || fromContType->isLeftDef()) { in G_ActorInvMove()
731 if (toContType->isRightDef() || toContType->isLeftDef()) { in G_ActorInvMove()
753 } else if (invDef->isLeftDef() && ent->getRightHandItem()->isHeldTwoHanded()) { in G_ActorReload()
H A Dinv_shared.cpp66 bool invDef_t::isLeftDef () const in isLeftDef() function in invDef_t
770 if ((container->isRightDef() && getContainer2(CID_LEFT)) || container->isLeftDef()) in canHoldItem()
775 if (container->isLeftDef()) { in canHoldItem()
H A Dinv_shared.h397 bool isLeftDef () const;
H A Dinventory.cpp298 if (fItem->def()->fireTwoHanded && to->isLeftDef() && from->isRightDef()) { in moveInInventory()
421 if (fItem->def()->fireTwoHanded && to->isLeftDef()) in moveInInventory()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_container.cpp447 if (contType->isLeftDef() && !ui_inventory->getLeftHandContainer()) { in UI_ContainerNodeDrawSingle()