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Searched refs:isLocalPlayerAlive (Results 1 – 1 of 1) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dcamera.c226 bool isLocalPlayerAlive[MAX_LOCAL_PLAYERS]; in CameraUpdate() local
227 memset(isLocalPlayerAlive, 0, sizeof isLocalPlayerAlive); in CameraUpdate()
231 isLocalPlayerAlive[i] = IsPlayerAliveOrDying(p); in CameraUpdate()
232 if (!isLocalPlayerAlive[i]) in CameraUpdate()
246 if (!isLocalPlayerAlive[otherIdxOnSameSide]) in CameraUpdate()
251 else if (!isLocalPlayerAlive[3 - i] && in CameraUpdate()
252 !isLocalPlayerAlive[3 - otherIdxOnSameSide]) in CameraUpdate()