Searched refs:isLocalPlayerAlive (Results 1 – 1 of 1) sorted by relevance
226 bool isLocalPlayerAlive[MAX_LOCAL_PLAYERS]; in CameraUpdate() local227 memset(isLocalPlayerAlive, 0, sizeof isLocalPlayerAlive); in CameraUpdate()231 isLocalPlayerAlive[i] = IsPlayerAliveOrDying(p); in CameraUpdate()232 if (!isLocalPlayerAlive[i]) in CameraUpdate()246 if (!isLocalPlayerAlive[otherIdxOnSameSide]) in CameraUpdate()251 else if (!isLocalPlayerAlive[3 - i] && in CameraUpdate()252 !isLocalPlayerAlive[3 - otherIdxOnSameSide]) in CameraUpdate()