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Searched refs:isMeshA (Results 1 – 4 of 4) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/game/
H A DCollisionManager.cxx143 bool isMeshA = (obsA->getType() == MeshObstacle::getClassName()); in compareObstacles() local
146 if (isMeshA) in compareObstacles()
156 if (!isMeshA) in compareObstacles()
/dports/games/bzflag/bzflag-2.4.22/src/game/
H A DCollisionManager.cxx143 bool isMeshA = (obsA->getType() == MeshObstacle::getClassName()); in compareObstacles() local
146 if (isMeshA) in compareObstacles()
156 if (!isMeshA) in compareObstacles()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DWorld.cxx286 bool isMeshA = (typeA == MeshObstacle::getClassName()); in compareObstacles() local
289 if (isMeshA) in compareObstacles()
299 if (!isMeshA) in compareObstacles()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DWorld.cxx286 bool isMeshA = (typeA == MeshObstacle::getClassName()); in compareObstacles() local
289 if (isMeshA) in compareObstacles()
299 if (!isMeshA) in compareObstacles()