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Searched refs:isShadowTechniqueStencilBased (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreSceneManager.cpp1305 if (isShadowTechniqueStencilBased() && in _renderScene()
1526 if(isShadowTechniqueStencilBased()) in _restoreManualHardwareResources()
2969 if (isShadowTechniqueStencilBased()) in updateRenderQueueSplitOptions()
3007 if (isShadowTechniqueStencilBased()) in updateRenderQueueGroupSplitOptions()
H A DOgreStaticGeometry.cpp527 if (mCastShadows && mOwner->isShadowTechniqueStencilBased()) in build()
H A DOgreEntity.cpp838 stencilShadows = root._getCurrentSceneManager()->isShadowTechniqueStencilBased(); in updateAnimation()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreSceneManager.cpp1377 if (isShadowTechniqueStencilBased() && in _renderScene()
4257 if (isShadowTechniqueStencilBased()) in setShadowTechnique()
4313 if (isShadowTechniqueStencilBased()) in updateRenderQueueSplitOptions()
4351 if (isShadowTechniqueStencilBased()) in updateRenderQueueGroupSplitOptions()
H A DOgreStaticGeometry.cpp560 if (mCastShadows && mOwner->isShadowTechniqueStencilBased()) in build()
H A DOgreEntity.cpp779 stencilShadows = root._getCurrentSceneManager()->isShadowTechniqueStencilBased(); in updateAnimation()
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/
H A DOgreSceneManager.h2995 bool isShadowTechniqueStencilBased(void) const in isShadowTechniqueStencilBased() function
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreSceneManager.h3060 virtual bool isShadowTechniqueStencilBased(void) const in isShadowTechniqueStencilBased() function