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Searched refs:isSpeechMute (Results 1 – 8 of 8) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dsword2.cpp150 ConfMan.setBool("speech_mute", _sound->isSpeechMute()); in writeSettings()
160 if (!_sound->isMusicMute() || !_sound->isSpeechMute() || !_sound->isFxMute()) { in writeSettings()
H A Dsound.h242 bool isSpeechMute() const { return _speechMuted; } in isSpeechMute() function
H A Dcontrols.cpp966 _speechSwitch->setValue(!_vm->_sound->isSpeechMute()); in OptionsDialog()
H A Dfunction.cpp937 if (!_vm->_sound->isSpeechMute() && wantSpeechForLine(_officialTextNumber)) { in fnISpeak()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dsound.h242 bool isSpeechMute() const { return _speechMuted; } in isSpeechMute() function
H A Dsword2.cpp404 ConfMan.setBool("speech_mute", _sound->isSpeechMute()); in writeSettings()
414 if (!_sound->isMusicMute() || !_sound->isSpeechMute() || !_sound->isFxMute()) { in writeSettings()
H A Dcontrols.cpp960 _speechSwitch->setValue(!_vm->_sound->isSpeechMute()); in OptionsDialog()
H A Dfunction.cpp937 if (!_vm->_sound->isSpeechMute() && wantSpeechForLine(_officialTextNumber)) { in fnISpeak()