Home
last modified time | relevance | path

Searched refs:isStory (Results 1 – 6 of 6) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dmap_naijacave.lua24 if isStory(0) then
108 elseif isStory(0) then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/_unused/
H A Dnode_endenergytemple.lua28 if isStory(9) then
H A Dnode_energygod.lua35 if isStory(5) then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DDSQ.h992 bool isStory(float v);
H A DContinuity.cpp2331 bool Continuity::isStory(float v) in isStory() function in Continuity
H A DScriptInterface.cpp2071 luaFunc(isStory) in luaFunc() argument
2073 luaReturnBool(dsq->continuity.isStory(lua_tonumber(L, 1))); in luaFunc()
10023 luaRegister(isStory),