Searched refs:isSubtypeProjectile (Results 1 – 5 of 5) sorted by relevance
13441 int isSubtypeProjectile(entity* e) { in isSubtypeProjectile() function13460 ||(isSubtypeProjectile(item) && !ent->weapent) in normal_test_item()13461 …||(item->health && (ent->health < ent->modeldata.health) && ! isSubtypeProjectile(item) && ! isSub… in normal_test_item()13472 if(isSubtypeProjectile(item) && ent->weapent) return 0; in test_item()16603 else if(self->weapent == NULL && isSubtypeProjectile(other) && validanim(self,ANI_GET)) in common_pickupitem()16615 else if(! isSubtypeWeapon(other) && ! isSubtypeProjectile(other) ) in common_pickupitem()
18405 int isSubtypeProjectile(entity *e) in isSubtypeProjectile() function18427 || (isSubtypeProjectile(item) && !ent->weapent) in normal_test_item()18428 …|| (item->health && (ent->health < ent->modeldata.health) && ! isSubtypeProjectile(item) && ! isSu… in normal_test_item()18443 if(isSubtypeProjectile(item) && ent->weapent) in test_item()22756 else if(self->weapent == NULL && isSubtypeProjectile(other) && validanim(self, ANI_GET)) in common_pickupitem()22768 else if(! isSubtypeWeapon(other) && ! isSubtypeProjectile(other) ) in common_pickupitem()
13528 int isSubtypeProjectile(entity* e) { in isSubtypeProjectile() function13554 ||(isSubtypeProjectile(ce) && !self->weapent) in normal_find_item()13555 …||(ce->health && (self->health < self->modeldata.health) && ! isSubtypeProjectile(ce) && ! isSubty… in normal_find_item()15950 else if(self->weapent == NULL && isSubtypeProjectile(other) && validanim(self,ANI_GET)) in common_pickupitem()15961 else if(! isSubtypeWeapon(other) && ! isSubtypeProjectile(other) ) in common_pickupitem()
21413 int isSubtypeProjectile(entity *e) in isSubtypeProjectile() function21435 || (isSubtypeProjectile(item) && !ent->weapent) in normal_test_item()21436 …|| (item->health && (ent->health < ent->modeldata.health) && ! isSubtypeProjectile(item) && ! isSu… in normal_test_item()21451 if(isSubtypeProjectile(item) && ent->weapent) in test_item()25984 else if(self->weapent == NULL && isSubtypeProjectile(other) && validanim(self, ANI_GET)) in common_pickupitem()25996 else if(! isSubtypeWeapon(other) && ! isSubtypeProjectile(other) ) in common_pickupitem()
22833 int isSubtypeProjectile(entity *e) in isSubtypeProjectile() function22855 || (isSubtypeProjectile(item) && !ent->weapent) in normal_test_item()22856 …&& (ent->energy_state.health_current < ent->modeldata.health) && ! isSubtypeProjectile(item) && ! … in normal_test_item()22871 if(isSubtypeProjectile(item) && ent->weapent) in test_item()28447 else if(self->weapent == NULL && isSubtypeProjectile(other) && validanim(self, ANI_GET)) in common_pickupitem()28459 else if(! isSubtypeWeapon(other) && ! isSubtypeProjectile(other) ) in common_pickupitem()